Cloth Animation with Time-dependent Persistent Wrinkles
dc.contributor.author | Gong, Deshan | en_US |
dc.contributor.author | Yang, Yin | en_US |
dc.contributor.author | Shao, Tianjia | en_US |
dc.contributor.author | Wang, He | en_US |
dc.contributor.editor | Bousseau, Adrien | en_US |
dc.contributor.editor | Day, Angela | en_US |
dc.date.accessioned | 2025-05-09T09:11:50Z | |
dc.date.available | 2025-05-09T09:11:50Z | |
dc.date.issued | 2025 | |
dc.description.abstract | Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for long, and otherwise be persistent. Since they are vital to the visual realism of cloth animation, we aim to simulate realistic looking persistent wrinkles. To this end, we present a physics-inspired finegrained wrinkle model. Different from existing methods, we recognize the importance of the interplay between internal friction and plasticity during wrinkle formation. Furthermore, we model their time dependence for persistent wrinkles. Our model is capable of not only simulating realistic wrinkle patterns, but also their time-dependent changes according to how long the deformation is maintained. Through extensive experiments, we show that our model is effective in simulating realistic spatial and temporal varying wrinkles, versatile in simulating different materials, and capable of generating more fine-grained wrinkles than the state of the art. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Soft Bodies, Strands, and Silks | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 44 | |
dc.identifier.doi | 10.1111/cgf.70031 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 12 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.70031 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70031 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Physical simulation; Animation | |
dc.subject | Computing methodologies → Physical simulation | |
dc.subject | Animation | |
dc.title | Cloth Animation with Time-dependent Persistent Wrinkles | en_US |