Cloth Animation with Time-dependent Persistent Wrinkles

dc.contributor.authorGong, Deshanen_US
dc.contributor.authorYang, Yinen_US
dc.contributor.authorShao, Tianjiaen_US
dc.contributor.authorWang, Heen_US
dc.contributor.editorBousseau, Adrienen_US
dc.contributor.editorDay, Angelaen_US
dc.date.accessioned2025-05-09T09:11:50Z
dc.date.available2025-05-09T09:11:50Z
dc.date.issued2025
dc.description.abstractPersistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for long, and otherwise be persistent. Since they are vital to the visual realism of cloth animation, we aim to simulate realistic looking persistent wrinkles. To this end, we present a physics-inspired finegrained wrinkle model. Different from existing methods, we recognize the importance of the interplay between internal friction and plasticity during wrinkle formation. Furthermore, we model their time dependence for persistent wrinkles. Our model is capable of not only simulating realistic wrinkle patterns, but also their time-dependent changes according to how long the deformation is maintained. Through extensive experiments, we show that our model is effective in simulating realistic spatial and temporal varying wrinkles, versatile in simulating different materials, and capable of generating more fine-grained wrinkles than the state of the art.en_US
dc.description.number2
dc.description.sectionheadersSoft Bodies, Strands, and Silks
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70031
dc.identifier.issn1467-8659
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70031
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70031
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Physical simulation; Animation
dc.subjectComputing methodologies → Physical simulation
dc.subjectAnimation
dc.titleCloth Animation with Time-dependent Persistent Wrinklesen_US
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