Interactive Occlusion and Automatic Object Placement for Augmented Reality
dc.contributor.author | Breen, David E. | en_US |
dc.contributor.author | Whitaker, Ross T. | en_US |
dc.contributor.author | Rose, Eric | en_US |
dc.contributor.author | Tuceryan, Mihran | en_US |
dc.date.accessioned | 2014-10-21T07:43:35Z | |
dc.date.available | 2014-10-21T07:43:35Z | |
dc.date.issued | 1996 | en_US |
dc.description.abstract | We present several techniques for producing two visual and modeling effects in augmented reality. The first effect involves interactively calculating the occlusions between real and virtual objects. The second effect utilizes a collision detection algorithm to automatically move dynamic virtual objects until they come in contact with static real objects in augmented reality. All of the techniques utilize calibrated data derived from images of a real-world environment. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 15 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1530011 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 11-22 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.1530011 | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Interactive Occlusion and Automatic Object Placement for Augmented Reality | en_US |