Deformable Motion: Squeezing into Cluttered Environments
dc.contributor.author | Choi, Myung Geol | en_US |
dc.contributor.author | Kim, Manmyung | en_US |
dc.contributor.author | Hyun, Kyung Lyul | en_US |
dc.contributor.author | Lee, Jehee | en_US |
dc.contributor.editor | M. Chen and O. Deussen | en_US |
dc.date.accessioned | 2015-02-27T10:21:52Z | |
dc.date.available | 2015-02-27T10:21:52Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | We present an interactive method that allows animated characters to navigate through cluttered environments. Our characters are equipped with a variety of motion skills to clear obstacles, narrow passages, and highly constrained environment features. Our control method incorporates a behavior model into well-known, standard path planning algorithms. Our behavior model, called deformable motion, consists of a graph of motion capture fragments. The key idea of our approach is to add flexibility on motion fragments such that we can situate them into a cluttered environment via constraint-based formulation. We demonstrate our deformable motion for realtime interactive navigation and global path planning in highly constrained virtual environments. | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2011.01889.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2011.01889.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | Deformable Motion: Squeezing into Cluttered Environments | en_US |