Creating and Animating Subject-Specific Anatomical Models

dc.contributor.authorGilles, B.en_US
dc.contributor.authorReveret, L.en_US
dc.contributor.authorPai, D. K.en_US
dc.date.accessioned2015-02-23T09:47:10Z
dc.date.available2015-02-23T09:47:10Z
dc.date.issued2010en_US
dc.description.abstractCreating and animating subject-specific anatomical models is traditionally a difficult process involving medical image segmentation, geometric corrections and the manual definition of kinematic parameters. In this paper, we introduce a novel template morphing algorithm that facilitates three-dimensional modelling and parameterization of skeletons. Target data can be either medical images or surfaces of the whole skeleton. We incorporate prior knowledge about bone shape, the feasible skeleton pose and the morphological variability in the population. This allows for noise reduction, bone separation and the transfer, from the template, of anatomical and kinematical information not present in the input data. Our approach treats both local and global deformations in successive regularization steps: smooth elastic deformations are represented by an as-rigid-as-possible displacement field between the reference and current configuration of the template, whereas global and discontinuous displacements are estimated through a projection onto a statistical shape model and a new joint pose optimization scheme with joint limits.en_US
dc.description.number8en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01718.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages2340-2351en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2010.01718.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleCreating and Animating Subject-Specific Anatomical Modelsen_US
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