From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training

dc.contributor.authorLegg, P. A.en_US
dc.contributor.authorParry, M. L.en_US
dc.contributor.authorChung, D. H. S.en_US
dc.contributor.authorJiang, M. R.en_US
dc.contributor.authorMorris, A.en_US
dc.contributor.authorGriffiths, I. W.en_US
dc.contributor.authorMarshall, D.en_US
dc.contributor.authorChen, M.en_US
dc.contributor.editorR. Laramee and I. S. Limen_US
dc.date.accessioned2014-02-06T15:37:11Z
dc.date.available2014-02-06T15:37:11Z
dc.date.issued2011en_US
dc.description.abstractThis poster will present a computer graphics application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated graphics as training aids. The reconstruction of 3D models relies only on a single camera view.en_US
dc.description.seriesinformationEurographics 2011 - Postersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/EG2011/posters/039-040en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation I.3.8 [Computer Graphics]: Applicationsen_US
dc.titleFrom Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Trainingen_US
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