From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training
dc.contributor.author | Legg, P. A. | en_US |
dc.contributor.author | Parry, M. L. | en_US |
dc.contributor.author | Chung, D. H. S. | en_US |
dc.contributor.author | Jiang, M. R. | en_US |
dc.contributor.author | Morris, A. | en_US |
dc.contributor.author | Griffiths, I. W. | en_US |
dc.contributor.author | Marshall, D. | en_US |
dc.contributor.author | Chen, M. | en_US |
dc.contributor.editor | R. Laramee and I. S. Lim | en_US |
dc.date.accessioned | 2014-02-06T15:37:11Z | |
dc.date.available | 2014-02-06T15:37:11Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | This poster will present a computer graphics application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated graphics as training aids. The reconstruction of 3D models relies only on a single camera view. | en_US |
dc.description.seriesinformation | Eurographics 2011 - Posters | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EG2011/posters/039-040 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation I.3.8 [Computer Graphics]: Applications | en_US |
dc.title | From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training | en_US |
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