VMP: Versatile Motion Priors for Robustly Tracking Motion on Physical Characters

dc.contributor.authorSerifi, Agonen_US
dc.contributor.authorGrandia, Rubenen_US
dc.contributor.authorKnoop, Espenen_US
dc.contributor.authorGross, Markusen_US
dc.contributor.authorBächer, Moritzen_US
dc.contributor.editorSkouras, Melinaen_US
dc.contributor.editorWang, Heen_US
dc.date.accessioned2024-08-20T08:42:54Z
dc.date.available2024-08-20T08:42:54Z
dc.date.issued2024
dc.description.abstractRecent progress in physics-based character control has made it possible to learn policies from unstructured motion data. However, it remains challenging to train a single control policy that works with diverse and unseen motions, and can be deployed to real-world physical robots. In this paper, we propose a two-stage technique that enables the control of a character with a full-body kinematic motion reference, with a focus on imitation accuracy. In a first stage, we extract a latent space encoding by training a variational autoencoder, taking short windows of motion from unstructured data as input. We then use the embedding from the time-varying latent code to train a conditional policy in a second stage, providing a mapping from kinematic input to dynamics-aware output. By keeping the two stages separate, we benefit from self-supervised methods to get better latent codes and explicit imitation rewards to avoid mode collapse. We demonstrate the efficiency and robustness of our method in simulation, with unseen user-specified motions, and on a bipedal robot, where we bring dynamic motions to the real world.en_US
dc.description.number8
dc.description.sectionheadersCharacter Animation II: Control
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15175
dc.identifier.issn1467-8659
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15175
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15175
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Learning from demonstrations; Learning latent representations; Reinforcement learning; Physical simulation; Animation; Control methods
dc.subjectComputing methodologies → Learning from demonstrations
dc.subjectLearning latent representations
dc.subjectReinforcement learning
dc.subjectPhysical simulation
dc.subjectAnimation
dc.subjectControl methods
dc.titleVMP: Versatile Motion Priors for Robustly Tracking Motion on Physical Charactersen_US
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