Shading and Shadowing with Linear Light Sources
dc.contributor.author | Poulin, Pierre | en_US |
dc.contributor.author | Amanatides, John | en_US |
dc.date.accessioned | 2015-10-05T07:56:31Z | |
dc.date.available | 2015-10-05T07:56:31Z | |
dc.date.issued | 1990 | en_US |
dc.description.abstract | In virtually all rendering systems, linear light sources are modeled with a series of point light sources that require considerable computing resources to produce realistic looking results. A general solution for shading surfaces illuminated by a linear light source is proposed. A formulation allowing for faster computation of the diffuse component of light reflection is derived. By assuming Phong's specular component, simple, inexpensive and convincing results are produced with the use of a Chebyshev approximation. A shadowing algorithm is also presented. As shadowing from linear light sources is expensive, two acceleration schemes, extended from ray tracing, are evaluated. | en_US |
dc.description.seriesinformation | EG 1990-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19901030 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egtp.19901030 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Shading and Shadowing with Linear Light Sources | en_US |