A Geometrical Based Method for Highly Complex Structured Textures Generation

dc.contributor.authorDischler, Jean-Michelen_US
dc.contributor.authorGhazanfarpour, Djamchiden_US
dc.date.accessioned2014-10-21T07:38:40Z
dc.date.available2014-10-21T07:38:40Z
dc.date.issued1995en_US
dc.description.abstractConventional 2D or 3D texturing methods do not permit an efficient simulation of highly complex structured textures like fire, fur, cotton, etc. More recent techniques, using specific kinds of 3D textures, such as hypertextures or texels based on volume rendering algorithms, are more interesting, for the simulation of such special types of textures. Unfortunately, these techniques remain still restricted because either they need a functional modelling of the object, as it is the case of hypertextures, or they are strictly limited to one specific kind of texture, as it is the case of texels.In this paper we present a new approach for applying a wide range of very different types of highly complex structured textures (fur, fire, water drops, cotton, fume, .) on every kind of objects. This method is particularly based on the geometrical information given by a geometrical model (as the polyhedral or CSG modelling). Like hypertextures or texels, our method uses the volume density rendering, but it isfree of the serious above mentioned restrictions of these methods. In addition, it allows an easy and very intuitive control of the global geometrical shape of generated textures. Its manipulation is simple evenfor a novice user.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.identifier.doi10.1111/1467-8659.1440203en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages203-215en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1440203en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA Geometrical Based Method for Highly Complex Structured Textures Generationen_US
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