Engaging History Through Play: The Potential of Digitally-Enhanced Tabletop Role Playing Games for Promoting Historical Empathy in Museums

dc.contributor.authorKoutiva, Georgiaen_US
dc.contributor.authorServi, Katerinaen_US
dc.contributor.authorKatifori, Akrivien_US
dc.contributor.authorPetousi, Dimitraen_US
dc.contributor.authorBoile, Mariaen_US
dc.contributor.authorIoannidis, Yannisen_US
dc.contributor.authorPapoulias, Evangelosen_US
dc.contributor.authorPichou, Myrsinien_US
dc.contributor.authorTsitou, Foteinien_US
dc.contributor.authorKitta, Elenaen_US
dc.contributor.authorSavvani, Eirinien_US
dc.contributor.authorFragkaki, Foteinien_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T21:24:29Z
dc.date.available2025-09-05T21:24:29Z
dc.date.issued2025
dc.description.abstractIn an era of rapidly advancing digital technologies and changing visitor expectations, museums face the ongoing challenge of making history engaging and accessible to diverse audiences, through encouraging active participation and emotional connections. In this study, we investigate the potential of digitally enhanced tabletop role-playing games (TTRPGs), incorporating digital technologies such as virtual reality and other interactive media, in fostering historical empathy and learning within the museum setting. Thirteen museum educators with diverse professional backgrounds provided key insights into the objectives and challenges of museum educational programs and the potential use of role-playing activities in them. Results reveal their main challenge is balancing creativity, interactivity and emotional impact with practical constraints such as space, time, and limited resources. While digitally enhanced TTRPGs are seen as an effective tool for enabling active engagement with historical figures and events in immersive, participatory ways, there is a need for clear guidelines and adaptability in their design, to ensure alignment with both the goals of the museum and the diverse needs of history learners.en_US
dc.description.sectionheadersExplorative Approaches for History
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253215
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253215
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253215
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → User studies
dc.subjectHuman centered computing → User studies
dc.titleEngaging History Through Play: The Potential of Digitally-Enhanced Tabletop Role Playing Games for Promoting Historical Empathy in Museumsen_US
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