Animation of Biological Organ Growth Based on L-systems

dc.contributor.authorDurikovic, Romanen_US
dc.contributor.authorKaneda, Kazufumien_US
dc.contributor.authorYamashita, Hideoen_US
dc.date.accessioned2015-02-15T19:15:14Z
dc.date.available2015-02-15T19:15:14Z
dc.date.issued1998en_US
dc.description.abstractIn contrast with the growth of plants and trees, human organs can undergo significant changes in shape through a variety of global transformations during the growth period, such as bending or twisting. In our approach, the topology of a human organ is represented by a skeleton in the form of a tree or cycled graph. The length of skeleton growth can be simulated by an algebraic L-system that also produces discrete events. The paper shows how to include global transformations into the formalism of L-systems to obtain a continuous process. The shape of the organ is approximated by a number of ellipsoidal clusters centred at points on the skeleton. The proposed growth model of the organ continually responds to the positional changes of surrounding organs, thereby changing the organ shape locally. In our study, the stomach of a human embryo is used for the demonstration of organ development, and the methodology employed is also applicable to the animation of animal organs and their development.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume17en_US
dc.identifier.doi10.1111/1467-8659.00248en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1-13en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00248en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAnimation of Biological Organ Growth Based on L-systemsen_US
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