Progressive Transient Photon Beams
dc.contributor.author | Marco, Julio | en_US |
dc.contributor.author | Guillén, Ibón | en_US |
dc.contributor.author | Jarosz, Wojciech | en_US |
dc.contributor.author | Gutierrez, Diego | en_US |
dc.contributor.author | Jarabo, Adrian | en_US |
dc.contributor.editor | Chen, Min and Benes, Bedrich | en_US |
dc.date.accessioned | 2019-09-27T14:11:20Z | |
dc.date.available | 2019-09-27T14:11:20Z | |
dc.date.issued | 2019 | |
dc.description.abstract | In this work, we introduce a novel algorithm for transient rendering in participating media. Our method is consistent, robust and is able to generate animations of time‐resolved light transport featuring complex caustic light paths in media. We base our method on the observation that the spatial continuity provides an increased coverage of the temporal domain, and generalize photon beams to transient‐state. We extend stead‐state photon beam radiance estimates to include the temporal domain. Then, we develop a progressive variant of our approach which provably converges to the correct solution using finite memory by averaging independent realizations of the estimates with progressively reduced kernel bandwidths. We derive the optimal convergence rates accounting for space and time kernels, and demonstrate our method against previous consistent transient rendering methods for participating media.In this work, we introduce a novel algorithm for transient rendering in participating media. Our method is consistent, robust and is able to generate animations of time‐resolved light transport featuring complex caustic light paths in media. We base our method on the observation that the spatial continuity provides an increased coverage of the temporal domain, and generalize photon beams to transient‐state. We extend stead‐state photon beam radiance estimates to include the temporal domain. Then, we develop a progressive variant of our approach which provably converges to the correct solution using finite memory by averaging independent realizations of the estimates with progressively reduced kernel bandwidths. We derive the optimal convergence rates accounting for space and time kernels, and demonstrate our method against previous consistent transient rendering methods for participating media. | en_US |
dc.description.number | 6 | |
dc.description.sectionheaders | Articles | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 38 | |
dc.identifier.doi | 10.1111/cgf.13600 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 19-30 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13600 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13600 | |
dc.publisher | © 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd | en_US |
dc.subject | computing methodologies collision detection | |
dc.subject | hardware sensors and actuators | |
dc.subject | hardware PCB design and layout | |
dc.subject | ACM CCS: Computer Graphics → Three‐dimensional graphics and realism; Raytracing; Transient rendering | |
dc.title | Progressive Transient Photon Beams | en_US |