Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering

dc.contributor.authorCsebfalvi, Balazsen_US
dc.contributor.authorMroz, Lukasen_US
dc.contributor.authorHauser, Helwigen_US
dc.contributor.authorKonig, Andreasen_US
dc.contributor.authorGroller, Eduarden_US
dc.date.accessioned2015-02-16T11:06:12Z
dc.date.available2015-02-16T11:06:12Z
dc.date.issued2001en_US
dc.description.abstractIn this paper we present a fast visualization technique for volumetric data, which is based on a recent non-photorealistic rendering technique. Our new approach enables alternative insights into 3D data sets (compared to traditional approaches such as direct volume rendering or iso-surface rendering). Object contours, which usually are characterized by locally high gradient values, are visualized regardless of their density values. Cumbersome tuning of transfer functions, as usually needed for setting up DVR views is avoided. Instead, a small number of parameters is available to adjust the non-photorealistic display. Based on the magnitude of local gradient information as well as on the angle between viewing direction and gradient vector, data values are mapped to visual properties (color, opacity), which then are combined to form the rendered image (MIP is proposed as the default compositing stragtegy here). Due to the fast implementation of this alternative rendering approach, it is possible to interactively investigate the 3D data, and quickly learn about internal structures. Several further extensions of our new approach, such as level lines are also presented in this paper.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.identifier.doi10.1111/1467-8659.00538en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages452-460en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00538en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleFast Visualization of Object Contours by Non-Photorealistic Volume Renderingen_US
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