Monte Carlo Methods for Volumetric Light Transport Simulation
dc.contributor.author | Novák, Jan | en_US |
dc.contributor.author | Georgiev, Iliyan | en_US |
dc.contributor.author | Hanika, Johannes | en_US |
dc.contributor.author | Jarosz, Wojciech | en_US |
dc.contributor.editor | Hildebrandt, Klaus and Theobalt, Christian | en_US |
dc.date.accessioned | 2018-04-14T18:35:26Z | |
dc.date.available | 2018-04-14T18:35:26Z | |
dc.date.issued | 2018 | |
dc.description.abstract | The wide adoption of path-tracing algorithms in high-end realistic rendering has stimulated many diverse research initiatives. In this paper we present a coherent survey of methods that utilize Monte Carlo integration for estimating light transport in scenes containing participating media. Our work complements the volume-rendering state-of-the-art report by Cerezo et al. [CPP 05]; we review publications accumulated since its publication over a decade ago, and include earlier methods that are key for building light transport paths in a stochastic manner. We begin by describing analog and non-analog procedures for freepath sampling and discuss various expected-value, collision, and track-length estimators for computing transmittance. We then review the various rendering algorithms that employ these as building blocks for path sampling. Special attention is devoted to null-collision methods that utilize fictitious matter to handle spatially varying densities; we import two ''next-flight'' estimators originally developed in nuclear sciences. Whenever possible, we draw connections between image-synthesis techniques and methods from particle physics and neutron transport to provide the reader with a broader context. | en_US |
dc.description.documenttype | star | |
dc.description.number | 2 | |
dc.description.sectionheaders | State of the Art Reports | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 37 | |
dc.identifier.doi | 10.1111/cgf.13383 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 551-576 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13383 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13383 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Computer graphics | |
dc.subject | Rendering | |
dc.subject | Ray tracing | |
dc.title | Monte Carlo Methods for Volumetric Light Transport Simulation | en_US |