Quasi-3D cell-based Animation

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented which calculates camera and scene information to render the frames. The key features of this quasi- 3D system are described. Two animations generated by the system are given as examples.
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@inproceedings{
10.2312:vvg.20031015
, booktitle = {
Vision, Video, and Graphics (VVG) 2003
}, editor = {
Peter Hall and Philip Willis
}, title = {{
Quasi-3D cell-based Animation
}}, author = {
Qi, M.
and
Willis, P.J.
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-54-1
}, DOI = {
10.2312/vvg.20031015
} }
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