An Algorithm for Triangulating Multiple 3D Polygons
dc.contributor.author | Zou, Ming | en_US |
dc.contributor.author | Ju, Tao | en_US |
dc.contributor.author | Carr, Nathan | en_US |
dc.contributor.editor | Yaron Lipman and Hao Zhang | en_US |
dc.date.accessioned | 2015-02-28T15:51:08Z | |
dc.date.available | 2015-02-28T15:51:08Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising optimality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality. | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.identifier.doi | 10.1111/cgf.12182 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12182 | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | An Algorithm for Triangulating Multiple 3D Polygons | en_US |