Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval

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Date
2015
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Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary patterns (LBP) constructed on the mesh. The method is based on the recently proposed mesh-LBP framework [WBD15]. Compared to its depth-image counterpart, the mesh-LBP is distinguished by the following features: a) inherits the intrinsic advantages of mesh surface (e.g., preservation of the full geometry); b) does not require normalization; c) can accommodate partial matching. Experiments conducted with public 3D models with geometric texture showcase the superiority of the mesh-LBP descriptors in comparison with competitive methods.
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@inproceedings{
10.2312:3dor.20151061
, booktitle = {
Eurographics Workshop on 3D Object Retrieval
}, editor = {
I. Pratikakis and M. Spagnuolo and T. Theoharis and L. Van Gool and R. Veltkamp
}, title = {{
Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval
}}, author = {
Werghi, Naoufel
and
Tortorici, Claudio
and
Berretti, Stefano
and
Bimbo, Alberto Del
}, year = {
2015
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/3dor.20151061
} }
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