Rendering Silhouettes with Virtual Lights

dc.contributor.authorMartin, Domingoen_US
dc.contributor.authorTorres, Juan Carlosen_US
dc.date.accessioned2015-02-16T07:16:54Z
dc.date.available2015-02-16T07:16:54Z
dc.date.issued2001en_US
dc.description.abstractWe present a new method for obtaining non-photorealistic images. These images have two main visual components: silhouettes and non-realistic colouring. Silhouettes are lines that define the form of an object. They are used in classical animation and illustration as the main expressive components. In these applications, if it is necessary, colouring can be added once the drawings are made. For instance, generally, in illustration, colouring is flat and does not transmit volume information whilst silhouettes do it in an economical way. The proposed method is based on the Virtual Lights model, which allows us to use external components, the virtual lights, to define silhouettes. In this way, the designer is free to control where, when and how the silhouettes must appear. The method can be used with B-rep geometric models.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.identifier.doi10.1111/1467-8659.00554en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages271-281en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00554en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleRendering Silhouettes with Virtual Lightsen_US
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