Constrained Fairing for Meshes

dc.contributor.authorLiu, Xinguoen_US
dc.contributor.authorBao, Hujunen_US
dc.contributor.authorHeng, PhengAnnen_US
dc.contributor.authorWong, TienTsinen_US
dc.contributor.authorPeng, Qunshengen_US
dc.date.accessioned2015-02-16T07:13:02Z
dc.date.available2015-02-16T07:13:02Z
dc.date.issued2001en_US
dc.description.abstractIn this paper, we present a novel fairing algorithm for the removal of noise from uniform triangular meshes without shrinkage and serious distortion. The key feature of this algorithm is to keep all triangle centers invariant at each smoothing step by including some constraints in the energy minimization functional. The constrained functional is then minimized efficiently using an iterative method. Further, we apply this smoothing technique to a multiresolution representation to remove arbitrary levels of detail. A volume-preserving decimation algorithm is presented to generate the multiresolution representation. The experimental results demonstrate the combined algorithm's stability and efficiency.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.identifier.doi10.1111/1467-8659.00483en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages115-123en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00483en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleConstrained Fairing for Meshesen_US
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