Fast Cloth Animation on Walking Avatars

dc.contributor.authorVassilev, T.en_US
dc.contributor.authorSpanlang, B.en_US
dc.contributor.authorChrysanthou, Y.en_US
dc.date.accessioned2015-02-16T11:05:36Z
dc.date.available2015-02-16T11:05:36Z
dc.date.issued2001en_US
dc.description.abstractThis paper describes a fast technique for animating clothing on walking humans. It exploits a mass-spring cloth model but applies a new velocity directional modification approach to overcome its super-elasticity. The algorithm for cloth-body collision detection and response is based on image-space interference tests, unlike the existing ones that use object-space checks. The modern workstations' graphics hardware is used not only to compute the depth maps of the body but also to interpolate the body normal vectors and velocities of each vertex. As a result the approach is very fast and makes it possible to produce animation at a rate of three to four frames per second.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.identifier.doi10.1111/1467-8659.00518en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages260-267en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00518en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleFast Cloth Animation on Walking Avatarsen_US
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