Marching Square
dc.contributor.author | Hanisch, Frank | en_US |
dc.contributor.editor | - | en_US |
dc.date.accessioned | 2015-12-10T13:43:23Z | |
dc.date.available | 2015-12-10T13:43:23Z | |
dc.date.issued | 6-8-2004 | en_US |
dc.description.abstract | This interactive CGEM illustrates the marching squares algorithm, a 2D isoline representation technique commonly used for contouring. Teachers may also use this CGEM to introduce the 3D marching cubes algorithm, which uses the same approach [1]. Users can directly manipulate two circle objects. The shape of the objects is considered unknown. After sampling the objects on a regular grid, the marching squares algorithm approximates the contour. Users may move the circles to adjacent locations to experience how we resolve ambiguous cases by an additional midpoint test. | en_US |
dc.description.sectionheaders | Modules | en_US |
dc.description.seriesinformation | CGEMS - Computer Graphics Educational Materials | en_US |
dc.identifier.doi | 10.2312/cgems04-11-1369 | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.pages | Frank Hanisch-Curves and surfaces, Scientific visualization, Algorithmic, Application Domains, Modeling Techniques, Software, Technology | en_US |
dc.identifier.uri | https://doi.org/10.2312/cgems04-11-1369 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Curves and surfaces | en_US |
dc.subject | Scientific visualization | en_US |
dc.subject | Algorithmic | en_US |
dc.subject | Application Domains | en_US |
dc.subject | Modeling Techniques | en_US |
dc.subject | Software | en_US |
dc.subject | Technology | en_US |
dc.title | Marching Square | en_US |