A Collaborative Scene Editor for VRML Worlds
dc.contributor.author | Lu, Tain-chi | en_US |
dc.contributor.author | Chiang, Chuanwen | en_US |
dc.contributor.author | Lin, Ming-tang | en_US |
dc.contributor.author | Lee, Chungnan | en_US |
dc.date.accessioned | 2015-02-15T19:15:00Z | |
dc.date.available | 2015-02-15T19:15:00Z | |
dc.date.issued | 1998 | en_US |
dc.description.abstract | In this paper, we analyze the requirements for a Web-based collaborative infrastructure within a virtual world. Additionally, we combine several tools and methodologies to propose a flexible and fluid collaborative environment using Java language to create a VRML scene graph. The proposed prototype aims at four aspects: a shared workspace of scene editor, an active entity composition algorithm in Java, collaborative control in the multi-user environment, and access control mechanism toward the shared data. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 17 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00253 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 53-61 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00253 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | A Collaborative Scene Editor for VRML Worlds | en_US |