Opacity Optimization for Surfaces

dc.contributor.authorGünther, Tobiasen_US
dc.contributor.authorSchulze, Maiken_US
dc.contributor.authorEsturo, Janick Martinezen_US
dc.contributor.authorRössl, Christianen_US
dc.contributor.authorTheisel, Holgeren_US
dc.contributor.editorH. Carr, P. Rheingans, and H. Schumannen_US
dc.date.accessioned2015-03-03T12:33:39Z
dc.date.available2015-03-03T12:33:39Z
dc.date.issued2014en_US
dc.description.abstractIn flow visualization, integral surfaces rapidly tend to expand, fold and produce vast amounts of occlusion. While silhouette enhancements and local transparency mappings proved useful for semi-transparent depictions, they still introduce visual clutter when surfaces grow more complex. An effective visualization of the flow requires a balance between the presentation of interesting surface parts and the avoidance of occlusions that hinder the view. In this paper, we extend the concept of opacity optimization to surfaces to obtain a global approach to the occlusion problem. Starting with a partition of the surfaces into patches, we compute per-patch opacity as minimizer of a bounded-variable least-squares problem. For the final rendering, opacity is interpolated on the surfaces. The resulting visualization technique is interactive, frame-coherent, view-dependent and driven by domain knowledge.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.identifier.doi10.1111/cgf.12357en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12357en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleOpacity Optimization for Surfacesen_US
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