VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience
dc.contributor.author | Yagi, Ryunosuke | en_US |
dc.contributor.author | Fujie, Toi | en_US |
dc.contributor.author | Amemiya, Tomohiro | en_US |
dc.contributor.author | Kitazaki, Michiteru | en_US |
dc.contributor.author | Yem, Vibol | en_US |
dc.contributor.author | Ikei, Yasushi | en_US |
dc.contributor.editor | Kakehi, Yasuaki and Hiyama, Atsushi | en_US |
dc.date.accessioned | 2019-09-11T05:43:43Z | |
dc.date.available | 2019-09-11T05:43:43Z | |
dc.date.issued | 2019 | |
dc.description.abstract | In the present paper, a method to present remote stereoscopic vision with decreased VR sickness is discussed. Our omnidirectional stereoscopic video streaming system (TwinCam) is described introducing the merit of the design. One of the important features is VR sickness reduction which we evaluated by assessing the simulator sickness questionnaire comparing it with conventional parallel cameras design. The result revealed that the TwinCam has significantly suppressed VR sickness from the conventional parallel cameras, at the same level of a fixed monocular camera. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
dc.identifier.doi | 10.2312/egve.20191301 | |
dc.identifier.isbn | 978-3-03868-097-0 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 27-28 | |
dc.identifier.uri | https://doi.org/10.2312/egve.20191301 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20191301 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing → Human computer interaction (HCI) → Interaction paradigms → Virtual reality | |
dc.subject | Computing methodologies → 3D imaging | |
dc.title | VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience | en_US |
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