Realistic Buoyancy Model for Real‐Time Applications

dc.contributor.authorBajo, J. M.en_US
dc.contributor.authorPatow, G.en_US
dc.contributor.authorDelrieux, C. A.en_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2020-10-06T16:54:01Z
dc.date.available2020-10-06T16:54:01Z
dc.date.issued2020
dc.description.abstractFollowing Archimedes' Principle, any object immersed in a fluid is subject to an upward buoyancy force equal to the weight of the fluid displaced by the object. This simple description is the origin of a set of effects that are ubiquitous in nature, and are becoming commonplace in games, simulators and interactive animations. Although there are solutions to the fluid‐to‐solid coupling problem in some particular cases, to the best of our knowledge, comprehensive and accurate computational buoyancy models adequate in general contexts are still lacking. We propose a real‐time Graphics Processing Unit (GPU) based algorithm for realistic computation of the fluid‐to‐solid coupling problem, which is adequate for a wide generality of cases (solid or hollow objects, with permeable or leak‐proof surfaces, and with variable masses). The method incorporates the behaviour of the fluid into which the object is immersed, and decouples the computation of the physical parameters involved in the buoyancy force of the empty object from the mass of contained liquid. The dynamics of this mass of liquid are also computed, in a way such that the relation between the centre of mass of the object and the buoyancy force may vary, leading to complex, realistic beha viours such as the ones arising for instance with a sinking boat.en_US
dc.description.number6
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.14013
dc.identifier.issn1467-8659
dc.identifier.pages217-231
dc.identifier.urihttps://doi.org/10.1111/cgf.14013
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14013
dc.publisher© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectPhysically Based Animation
dc.subjectAnimation
dc.titleRealistic Buoyancy Model for Real‐Time Applicationsen_US
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