A Study on the Use of High Dynamic Range Imaging for Gaussian Splatting Methods: Are 8 bits Enough?

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The recent rise of Neural Radiance Fields (NeRFs)-like methods has revolutionized high-fidelity scene reconstruction, with 3D Gaussian Splatting (3DGS) standing out for its ability to generate photorealistic images while maintaining fast, efficient rendering. 3DGS delivers high-fidelity representations of complex scenes at any scale (from very small objects to entire cities), accurately capturing geometry, materials, and lighting, while meeting the need for fast and efficient rendering-crucial for applications requiring real-time performance. Although High Dynamic Range (HDR) technology, which enables the capture of comprehensive real-world lighting information, has been used in novel view synthesis, several questions remain unanswered. For example, does HDR improve the overall quality of reconstruction? Are 8 bits enough? Can tone mapped images be a balanced compromise regarding quality and details? To answer such questions, in this work, we study the application of HDR technology on the 3DGS method for acquiring real-world scenes.
Description

CCS Concepts: Computing methodologies → Rendering; Computational photography; Reconstruction

        
@inproceedings{
10.2312:stag.20241341
, booktitle = {
Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference
}, editor = {
Caputo, Ariel
and
Garro, Valeria
and
Giachetti, Andrea
and
Castellani, Umberto
and
Dulecha, Tinsae Gebrechristos
}, title = {{
A Study on the Use of High Dynamic Range Imaging for Gaussian Splatting Methods: Are 8 bits Enough?
}}, author = {
Piras, Valentina
and
Bonatti, Amedeo Franco
and
Maria, Carmelo De
and
Cignoni, Paolo
and
Banterle, Francesco
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
2617-4855
}, ISBN = {
978-3-03868-265-3
}, DOI = {
10.2312/stag.20241341
} }
Citation