Foveated Real-Time Path Tracing in Visual-Polar Space

dc.contributor.authorKoskela, Matiasen_US
dc.contributor.authorLotvonen, Atroen_US
dc.contributor.authorMäkitalo, Markkuen_US
dc.contributor.authorKivi, Petrusen_US
dc.contributor.authorViitanen, Timoen_US
dc.contributor.authorJääskeläinen, Pekkaen_US
dc.contributor.editorBoubekeur, Tamy and Sen, Pradeepen_US
dc.date.accessioned2019-07-14T19:22:28Z
dc.date.available2019-07-14T19:22:28Z
dc.date.issued2019
dc.description.abstractComputing power is still the limiting factor in photorealistic real-time rendering. Foveated rendering improves perceived quality by focusing the rendering effort on where the user is looking at. Applying foveated rendering to real-time path tracing where we must work on a very small number of samples per pixel introduces additional challenges; the rendering result is thoroughly noisy and sparse in the periphery. In this paper we demonstrate foveated real-time path tracing system and propose a novel Visual-Polar space in which both real-time path tracing and denoising is done before mapping to screen space. When path tracing a regular grid of samples in Visual-Polar space, the screen space sample distribution follows the human visual acuity model, making both the rendering and denoising 2:5x faster with similar perceived quality. In addition, when using Visual- Polar space, primary rays stay more coherent, leading to improved utilization of the GPU resources and, therefore, making ray traversal 1.3 - 1.5x faster. Moreover, Visual-Polar space improves 1 sample per pixel denoising quality in the fovea. We show that Visual-Polar based path tracing enables real-time rendering for contemporary virtual reality devices even without dedicated ray tracing hardware acceleration.en_US
dc.description.sectionheadersInteractive and Real-time Rendering
dc.description.seriesinformationEurographics Symposium on Rendering - DL-only and Industry Track
dc.identifier.doi10.2312/sr.20191219
dc.identifier.isbn978-3-03868-095-6
dc.identifier.issn1727-3463
dc.identifier.pages39-50
dc.identifier.urihttps://doi.org/10.2312/sr.20191219
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sr20191219
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectPerception
dc.subjectRay tracing
dc.subjectVirtual reality
dc.titleFoveated Real-Time Path Tracing in Visual-Polar Spaceen_US
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