Self-Scheduled Parallel Isosurfacing using Distributed Span Space on Cell

dc.contributor.authorCaruso, Michael R.en_US
dc.contributor.authorNewman, Timothy S.en_US
dc.contributor.editorJames Ahrens and Kurt Debattista and Renato Pajarolaen_US
dc.date.accessioned2014-01-26T16:53:15Z
dc.date.available2014-01-26T16:53:15Z
dc.date.issued2010en_US
dc.description.abstractA method designed for fast isosurfacing on Cell platforms is introduced. It well-utilizes limited amounts of local memory by exploiting a block-based span space. Exploitation goes beyond the usual steps of avoiding span space tiles whose range does not contain the isovalue. In particular, the method keeps resident in local memories most span space information in addition to the parts of the volume most likely to be examined if multiple isovalues are explored. The method also performs distributed self-scheduling of isosurfacing work among the Cell's Synergistic Processing Units (SPUs) without explicit centralized computation of workload or assignment of work. Results are also presented for trials on the Playstation-3, including comparison to another fast, parallel isosufacing method (which is faster than prior reported parallel methods on Cell).en_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US
dc.identifier.isbn978-3-905674-21-7en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV10/073-079en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Parallel processing; I.3.6 [Computer Graphics]: Methodology and Techniques-Graphics data structures and data types; I.3.m [Computer Graphics]: Miscellaneous-Isosurfacesen_US
dc.titleSelf-Scheduled Parallel Isosurfacing using Distributed Span Space on Cellen_US
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