Modeling Audience NPC's Diversity for Enhanced Illusionary Sociality in Collective VR Concert Experiences

dc.contributor.authorIshinuki, Takehiroen_US
dc.contributor.authorFujishiro, Isseien_US
dc.contributor.editorJorge, Joaquim A.en_US
dc.contributor.editorSakata, Nobuchikaen_US
dc.date.accessioned2025-11-26T09:21:27Z
dc.date.available2025-11-26T09:21:27Z
dc.date.issued2025
dc.description.abstractVirtual reality (VR) live performances offer a novel style of experience through the deployment of three-dimensional cartoonlike performers and through spatiotemporally asynchronous participation. However, such experiences often lack the presence and atmospheric richness of physical live concerts. To address this gap, prior research has proposed audience non-player characters (NPCs) that emulate the collective characteristics of real-world audiences to enhance viewer engagement. In this study, we extend existing approaches by incorporating individual motion diversity to synthesize audience NPCs that form a heterogeneous and lifelike crowd. In addition to collective characteristics, such as music-driven motion changes and gradual synchronization, our modeling approach introduces agent-level diversity, even within the same motion categories. To assess the psychological impact of the proposed method, we developed a VR concert scenario featuring approximately 1,500 audience NPCs and conducted an empirical evaluation of the user experience. The findings indicate that enhanced motion heterogeneity can increase a viewer's sense of presence, engagement, perceived unity, and co-existence in a VR concert environment.en_US
dc.description.sectionheadersSound
dc.description.seriesinformationICAT-EGVE 2025 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20251343
dc.identifier.isbn978-3-03868-278-3
dc.identifier.issn1727-530X
dc.identifier.pages9 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20251343
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20251343
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Crowd simulation; Human-centered computing → Virtual reality; Entertainment computing
dc.subjectComputing methodologies → Crowd simulation
dc.subjectHuman
dc.subjectcentered computing → Virtual reality
dc.subjectEntertainment computing
dc.titleModeling Audience NPC's Diversity for Enhanced Illusionary Sociality in Collective VR Concert Experiencesen_US
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