Simulating Wood Using a Voxel Approach

dc.contributor.authorBuchanan, John W.en_US
dc.date.accessioned2015-02-15T19:15:02Z
dc.date.available2015-02-15T19:15:02Z
dc.date.issued1998en_US
dc.description.abstractIn this paper we present a technique for generating three-dimensional wood textures using a regular texture array. Currently three-dimensional wood textures are generated using procedural textures. Procedural textures are flexible and require little memory, however the modeling of local artifacts such as knots is difficult using the procedural approach. By representing the wood as a texture array and growing the wood in this array we can easily simulate local phenomena such as knots. Our growth model is an approximation to the biological model and assumes that there are several similar wood cells per array element. This means that we can model artifacts that are defined by groups of similar cells. In particular our model is well suited for the modeling of soft-woods.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume17en_US
dc.identifier.doi10.1111/1467-8659.00258en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages105-112en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00258en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleSimulating Wood Using a Voxel Approachen_US
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