Hardware-Based Volumetric Knit-Wear

dc.contributor.authorDaubert, Katjaen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.date.accessioned2015-02-16T11:47:50Z
dc.date.available2015-02-16T11:47:50Z
dc.date.issued2002en_US
dc.description.abstractWe present a hardware-based, volumetric approach for rendering knit wear at very interactive rates. A single stitch is represented by a volumetric texture with each voxel storing the main direction of the strands of yarn inside it. We render the knit wear in layers using an approximation of the Banks model. Our hardware implementation allows specular and diffuse material properties to change from one voxel to the next. This enables us to represent yarn made up of different components or render garments with complicated color patterns. Furthermore, our approach can handle self-shadowing of the stitches, and can easily be adapted to also include view-independent scattering. The resulting shader lends itself naturally to mip-mapping, and requires no reordering of the base geometry, making it versatile and easy to use.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Hardware Applications Volumetric Texturesen_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.identifier.doi10.1111/1467-8659.t01-1-00708en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages575-583en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.t01-1-00708en_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleHardware-Based Volumetric Knit-Wearen_US
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