Real-time Level-of-detail Strand-based Rendering

dc.contributor.authorHuang, Taoen_US
dc.contributor.authorZhou, Yangen_US
dc.contributor.authorLin, Daqien_US
dc.contributor.authorZhu, Junqiuen_US
dc.contributor.authorYan, Ling-Qien_US
dc.contributor.authorWu, Kuien_US
dc.contributor.editorWang, Beibeien_US
dc.contributor.editorWilkie, Alexanderen_US
dc.date.accessioned2025-06-20T07:55:46Z
dc.date.available2025-06-20T07:55:46Z
dc.date.issued2025
dc.description.abstractWe present a real-time strand-based rendering framework that ensures seamless transitions between different level-of-detail (LoD) while maintaining a consistent appearance. We first introduce an aggregated BCSDF model to accurately capture both single and multiple scattering within the cluster for hairs and fibers. Building upon this, we further introduce a LoD framework for hair rendering that dynamically, adaptively, and independently replaces clusters of individual hairs with thick strands based on their projected screen widths. Through tests on diverse hairstyles with various hair colors and animation, as well as knit patches, our framework closely replicates the appearance of multiple-scattered full geometries at various viewing distances, achieving up to a 13× speedup.en_US
dc.description.number4
dc.description.sectionheadersReal-Time Rendering
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70181
dc.identifier.issn1467-8659
dc.identifier.pages13 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70181
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70181
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering
dc.subjectComputing methodologies → Rendering
dc.titleReal-time Level-of-detail Strand-based Renderingen_US
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