Parallel Spatial Splits in Bounding Volume Hierarchies

dc.contributor.authorFuetterling, Valentinen_US
dc.contributor.authorLojewski, Carstenen_US
dc.contributor.authorPfreundt, Franz-Josefen_US
dc.contributor.authorEbert, Achimen_US
dc.contributor.editorEnrico Gobbetti and Wes Bethelen_US
dc.date.accessioned2016-06-09T09:43:11Z
dc.date.available2016-06-09T09:43:11Z
dc.date.issued2016en_US
dc.description.abstractBounding volume hierarchies (BVH) are essential for efficient ray tracing. In time-constrained situations such as real-time or large model visualization, fast construction of BVHs usually compromises hierarchy quality, resulting in reduced rendering speed. We propose a parallel framework for the state-of-the-art BVH construction algorithm with spatial splits (SBVH) that provides highest quality hierarchies within a time frame competitive with lowquality builders optimized for construction speed. We leverage both data and task parallelism to employ threading and single instruction, multiple data (SIMD) capabilities of modern CPUs. Our key contribution is a lightweight memory management and load balancing scheme that maximizes parallel efficiency.en_US
dc.description.sectionheadersGeometryen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US
dc.identifier.doi10.2312/pgv.20161179en_US
dc.identifier.isbn978-3-03868-006-2en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.pages21-30en_US
dc.identifier.urihttps://doi.org/10.2312/pgv.20161179en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleParallel Spatial Splits in Bounding Volume Hierarchiesen_US
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