Graphics-Based Learning in First-Year Computer Science

dc.contributor.authorDavis, T. A.en_US
dc.date.accessioned2015-02-21T12:45:58Z
dc.date.available2015-02-21T12:45:58Z
dc.date.issued2007en_US
dc.description.abstractThis paper proposes a method for teaching a first-year course in computer science using graphics-based problems as the teaching medium. Specifically, we present a method for instruction in programming using a semester-long project of developing a ray tracer. This effort is part of a larger project, known as, in which a broad range of undergraduate courses are taught using computer graphics as the motivating application. An overview of this project is provided, along with description and results from the first trial CS2 course instructed using this technique.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01034.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages737-742en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2007.01034.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleGraphics-Based Learning in First-Year Computer Scienceen_US
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