An Efficient 2? D rendering and Compositing System

dc.contributor.authorFroumentin, M.en_US
dc.contributor.authorWillis, P.en_US
dc.date.accessioned2015-02-16T06:55:33Z
dc.date.available2015-02-16T06:55:33Z
dc.date.issued1999en_US
dc.description.abstractWe describe a method for doing image compositing using either 2D geometric shapes or raster images as input primitives. The resolution of the final image is virtually unlimited but, as no frame buffer is used, performance is much less dependant on resolution than with standard painting programs, allowing rendering very large images in reasonable time. Many standard features found in compositing programs have been implemented, like hierarchical data structures for input primitives, lighting control for each layer and filter operations (for antialiasing or defocus).en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.identifier.doi10.1111/1467-8659.00359en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages385-395en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00359en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAn Efficient 2? D rendering and Compositing Systemen_US
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