Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
dc.contributor.author | Vitsas, Nick | en_US |
dc.contributor.author | Evangelou, Iordanis | en_US |
dc.contributor.author | Papaioannou, Georgios | en_US |
dc.contributor.author | Gkaravelis, Anastasios | en_US |
dc.contributor.editor | Myszkowski, Karol | en_US |
dc.contributor.editor | Niessner, Matthias | en_US |
dc.date.accessioned | 2023-05-03T06:10:19Z | |
dc.date.available | 2023-05-03T06:10:19Z | |
dc.date.issued | 2023 | |
dc.description.abstract | Oriented bounding box (OBB) hierarchies can be used instead of hierarchies based on axis-aligned bounding boxes (AABB), providing tighter fitting to the underlying geometric structures and resulting in improved interference tests, such as ray-geometry intersections. In this paper, we present a method for the fast, parallel transformation of an existing bounding volume hierarchy (BVH), based on AABBs, into a hierarchy based on oriented bounding boxes. To this end, we parallelise a high-quality OBB extraction algorithm from the literature to operate as a standalone OBB estimator and further extend it to efficiently build an OBB hierarchy in a bottom up manner. This agglomerative approach allows for fast parallel execution and the formation of arbitrary, high-quality OBBs in bounding volume hierarchies. The method is fully implemented on the GPU and extensively evaluated with ray intersections. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | 3D Representation and Acceleration Structures | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 42 | |
dc.identifier.doi | 10.1111/cgf.14758 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 245-254 | |
dc.identifier.pages | 10 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14758 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf14758 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | CCS Concepts: Computing methodologies -> Ray tracing; Visibility; Mesh geometry models | |
dc.subject | Computing methodologies | |
dc.subject | Ray tracing | |
dc.subject | Visibility | |
dc.subject | Mesh geometry models | |
dc.title | Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees | en_US |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- v42i2pp245-254_cgf14758.pdf
- Size:
- 44.11 MB
- Format:
- Adobe Portable Document Format