Advanced Environment Mapping in VR Applications

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we propose an approach for rendering diffuse and glossy reflections using environment maps. This approach is geared towards VR applications, where realism and fast rendering is important. We exploit certain mathematical properties of diffuse reflections and certain features of graphics hardware for glossy reflections. This results in a very fast, single-pass rendering algorithm, which even allows to dynamically vary the incident lighting.
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@inproceedings{
10.2312:osg.20031423
, booktitle = {
Open SG 2003
}, editor = {
Dirk Reiners
}, title = {{
Advanced Environment Mapping in VR Applications
}}, author = {
Kautz, Jan
and
Daubert, Katja
and
Seidel, Hans-Peter
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-53-3
}, DOI = {
10.2312/osg.20031423
} }
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