Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo
dc.contributor.author | Robb, M. | en_US |
dc.contributor.author | Spence, A.D. | en_US |
dc.contributor.author | Chantler, M.J. | en_US |
dc.contributor.author | Timmins, M. | en_US |
dc.contributor.editor | Peter Hall and Philip Willis | en_US |
dc.date.accessioned | 2016-02-09T10:27:05Z | |
dc.date.available | 2016-02-09T10:27:05Z | |
dc.date.issued | 2003 | en_US |
dc.description.abstract | We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and visualisation of 3D textile samples. The ultimate objective is to develop a web-based application that allows the user to search a database for suitable textiles and to visualise selected samples using real-time photorealistic 3D animation. The innovation in this work is the combined use of photometric stereo and real-time per-pixel rendering for the capture and visualisation of textile samples. Photometric stereo is a simple method that allows both the bump map and the albedo map of a surface texture to be captured digitally. When imported into a standard graphics program these images can be used to provide 3D models with a photorealistic appearance. We have developed software that takes advantage of the advanced rendering features of consumer graphics accelerators to produce bump mapped models in real-time. The viewer can manipulate both viewpoint and lighting to gain a deeper perception of the properties of the textile sample. | en_US |
dc.description.sectionheaders | Poster Session 1 | en_US |
dc.description.seriesinformation | Vision, Video, and Graphics (VVG) 2003 | en_US |
dc.identifier.doi | 10.2312/vvg.20031011 | en_US |
dc.identifier.isbn | 3-905673-54-1 | en_US |
dc.identifier.pages | M. Robb, A.D. Spence, M.J. Chantler and M. Timmins-I.3.7 [Computer Graphics]: Three- Dimensional Graphics and Realism; Colour, shading, shadowing and texture | en_US |
dc.identifier.uri | https://doi.org/10.2312/vvg.20031011 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three | en_US |
dc.subject | Dimensional Graphics and Realism | en_US |
dc.subject | Colour | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing and texture | en_US |
dc.title | Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo | en_US |
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