Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo

dc.contributor.authorRobb, M.en_US
dc.contributor.authorSpence, A.D.en_US
dc.contributor.authorChantler, M.J.en_US
dc.contributor.authorTimmins, M.en_US
dc.contributor.editorPeter Hall and Philip Willisen_US
dc.date.accessioned2016-02-09T10:27:05Z
dc.date.available2016-02-09T10:27:05Z
dc.date.issued2003en_US
dc.description.abstractWe present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and visualisation of 3D textile samples. The ultimate objective is to develop a web-based application that allows the user to search a database for suitable textiles and to visualise selected samples using real-time photorealistic 3D animation. The innovation in this work is the combined use of photometric stereo and real-time per-pixel rendering for the capture and visualisation of textile samples. Photometric stereo is a simple method that allows both the bump map and the albedo map of a surface texture to be captured digitally. When imported into a standard graphics program these images can be used to provide 3D models with a photorealistic appearance. We have developed software that takes advantage of the advanced rendering features of consumer graphics accelerators to produce bump mapped models in real-time. The viewer can manipulate both viewpoint and lighting to gain a deeper perception of the properties of the textile sample.en_US
dc.description.sectionheadersPoster Session 1en_US
dc.description.seriesinformationVision, Video, and Graphics (VVG) 2003en_US
dc.identifier.doi10.2312/vvg.20031011en_US
dc.identifier.isbn3-905673-54-1en_US
dc.identifier.pagesM. Robb, A.D. Spence, M.J. Chantler and M. Timmins-I.3.7 [Computer Graphics]: Three- Dimensional Graphics and Realism; Colour, shading, shadowing and textureen_US
dc.identifier.urihttps://doi.org/10.2312/vvg.20031011en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThreeen_US
dc.subjectDimensional Graphics and Realismen_US
dc.subjectColouren_US
dc.subjectshadingen_US
dc.subjectshadowing and textureen_US
dc.titleReal-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereoen_US
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