Editing Compact Voxel Representations on the GPU
Loading...
Date
2024
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A Sparse Voxel Directed Acyclic Graph (SVDAG) is an efficient representation to display and store a highly-detailed voxel representation in a very compact data structure. Yet, editing such a high-resolution scene in real-time is challenging. Existing solutions are hybrid, involving the CPU, and are restricted to small local modifications. In this work, we address this bottleneck and propose a solution to perform edits fully on the graphics card, enabled by dynamic GPU hash tables. Our framework makes large editing operations possible, such as 3D painting, at real-time frame rates.
Description
CCS Concepts: Computing methodologies → Volumetric models; Ray tracing; Graphics processors; Concurrent algorithms
@inproceedings{10.2312:pg.20241310,
booktitle = {Pacific Graphics Conference Papers and Posters},
editor = {Chen, Renjie and Ritschel, Tobias and Whiting, Emily},
title = {{Editing Compact Voxel Representations on the GPU}},
author = {Molenaar, Mathijs and Eisemann, Elmar},
year = {2024},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-250-9},
DOI = {10.2312/pg.20241310}
}