ICAT-EGVE2016 - Posters and Demos
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Browsing ICAT-EGVE2016 - Posters and Demos by Subject "I.3.7 [Computer Graphics]"
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Item Anatomy-Inspired Weight for Real-time Character Animation(The Eurographics Association, 2016) Kim, YoungBeom; Park, Byung-Ha; Jung, Kwang-Mo; Han, JungHyun; Tom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro MorilloIn this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider anatomical structures, such as bones and muscles. The experimental results demonstrate that AIW's facilitate the natural animation of characters, which is an important part of VR/AR/MR contents.Item Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR(The Eurographics Association, 2016) Friðriksson, F. A.; Kristjánsson, H. S.; Sigurðsson, D. A.; Thue, D.; Vilhjálmsson, H. H.; Tom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro MorilloSomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically created, such that the user experiences the avatar as his own body. The software is designed to increase VR immersion, present new opportunities for research and create a new way to experience games and other VR applications. Integration of the software is designed to be easy and require minimal configuration.