Now showing items 1-7 of 7

    • At‐Most‐Hexa Meshes 

      Bukenberger, Dennis R.; Tarini, Marco; Lensch, Hendrik P. A. (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Volumetric polyhedral meshes are required in many applications, especially for solving partial differential equations on finite element simulations. Still, their construction bears several additional challenges compared ...
    • CMH: Coordinates Manifold Harmonics for Functional Remeshing 

      Marin, Riccardo; Melzi, Simone; Musoni, Pietro; Bardon, Filippo; Tarini, Marco; Castellani, Umberto (The Eurographics Association, 2019)
      In digital world reconstruction, 2-dimensional surface of real objects are often obtained as polygonal meshes after an acquisition procedure using 3D sensors. However, such representation requires several manual efforts ...
    • EUROGRAPHICS 2019: Education Papers Frontmatter 

      Tarini, Marco; Galin, Eric (Eurographics Association, 2019)
    • Rethinking Texture Mapping 

      Yuksel, Cem; Lefebvre, Sylvain; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The intrinsic problems of texture mapping, regarding its difficulties in content creation and the visual artifacts it causes in rendering, are well-known, but often considered unavoidable. In this state of the art report, ...
    • Seamless Compressed Textures 

      Maggiordomo, Andrea; Tarini, Marco (The Eurographics Association, 2022)
      We present an algorithm to hide discontinuity artifacts at seams in GPU compressed textures. Texture mapping requires UV-maps, and UV-maps (in general) require texture seams; texture seams (in general) cause small visual ...
    • Texture Defragmentation for Photo-Reconstructed 3D Models 

      Maggiordomo, Andrea; Cignoni, Paolo; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose a method to improve an existing parametrization (UV-map layout) of a textured 3D model, targeted explicitly at alleviating typical defects afflicting models generated with automatic photo-reconstruction tools ...
    • Velocity Skinning for Real-time Stylized Skeletal Animation 

      Rohmer, Damien; Tarini, Marco; Kalyanasundaram, Niranjan; Moshfeghifar, Faezeh; Cani, Marie-Paule; Zordan, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ...