Now showing items 14561-14580 of 16091

    • Trends and Developments in Computational Geometry 

      De Berg, Mark (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      This paper discusses some trends and achievements in computational geometry during the past five years, with emphasis on problems related to computer graphics. Furthermore, a direction of research in computational geometry ...
    • Tres Sistemas de Realidad Aumentada para el Tratamiento de la Fobia a los Animales Pequeños 

      Juan, M. C. (The Eurographics Association, 2008)
      La Realidad Aumentada ha demostrado su utilidad en muchas áreas. En este artículo se presentan tres sistemas de Realidad Aumentada para el tratamiento de la fobia a los animales pequeños. Los tres sistemas utilizan marcas ...
    • A Tri-Space Visualization Interface for Analyzing Time-Varying Multivariate Volume Data 

      Akiba, Hiroshi; Ma, Kwan-Liu (The Eurographics Association, 2007)
      The dataset generated by a large-scale numerical simulation may include thousands of timesteps and hundreds of variables describing different aspects of the modeled physical phenomena. In order to analyze and understand ...
    • TRIAL-AND-ERROR APPLICATIONS FOR INTERACTIVE DATA REPRESENTATION 

      Vincents, Bo (The Eurographics Association, 1980)
      This paper examines the advantages available to planners and experimental theorists of using computers to visualise their theories by generating a multiplicity of graphs interactively. The paper focuses on statistical ...
    • A Triangle Bending Constraint Model for Position-Based Dynamics 

      Kelager, Micky; Niebe, Sarah; Erleben, Kenny (The Eurographics Association, 2010)
      We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art dihedral bending model. Our model is motivated ...
    • Triangle Scan Conversion using 2D Homogeneous Coordinates 

      Olano, Marc; Greer, Trey (The Eurographics Association, 1997)
      We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations ...
    • Triangle Sets in PHIGS PLUS: a Valuable Link with Finite Element Modeling 

      Bakker, Miente (Blackwell Science Ltd and the Eurographics Association, 1991)
      At the ISO/IEC editing meeting on PHIGS PLUS1 in Villars sur Ollon, Switzerland from 9 to 14 September 1990, an additional output primitive was added to PHIGS PLUS: TRIANGLE SET 3 WITH DATA together with its 2D shorthand. ...
    • The Triangle Shading Engine 

      Ackermann, Hans-Josef; Hornung, Christoph (The Eurographics Association, 1990)
      This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hard­ ware are discussed. Their drawbacks lead to the concept of a ...
    • Triangle Strip Compression 

      Isenburg, Martin (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      In this paper we introduce a simple and efficient scheme for encoding the connectivity and the stripification of a triangle mesh. Since generating a good set of triangle strips is a hard problem, it is desirable to do this ...
    • TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering 

      Knittel, Gunter (The Eurographics Association, 1999)
      We discuss hardware extensions to 3D-texturing units, which are very small but nevertheless remove some substantial performance limits typically found when using a 3D-texturing unit for volume rendering. The underlying ...
    • Triangulating multiply-connected polygons: A simple, yet efficient algorithm. 

      Ronfard, Remi P.; Rossignac, Jarek R. (Blackwell Science Ltd and the Eurographics Association, 1994)
      We present a new, simple, yet efficient algorithm for triangulating multiply-connected polygons. The algorithm requires sorting only local concave minima (sags). The order in which triangles are created mimics a flooding ...
    • Triangulating Point Set Surfaces with Bounded Error 

      Scheidegger, Carlos E.; Fleishman, Shachar; Silva, Claudio T. (The Eurographics Association, 2005)
      We introduce an algorithm for constructing a high-quality triangulation directly from Point Set Surfaces. Our algorithm requires no intermediate representation and no post-processing of the output, and naturally handles ...
    • Triangulations with Locally Optimal Steiner Points 

      Erten, Hale; Uengoer, Alper (The Eurographics Association, 2007)
      We present two new Delaunay refinement algorithms, the second an extension of the first. For a given input domain (a set of points in the plane or a planar straight line graph), and a threshold angle a, the Delaunay ...
    • Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation 

      Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2013)
      This paper proposes a method to simulate inextensible hair strands using tridiagonal matrix formulation in which distance constraints are formulated as a linear system. The proposed method avoids constructing a full matrix ...
    • TRIES: DATA STRUCTURES BASED ON BINARY REPRESENTATION FOR RAY TRACING 

      Thirion, Jean-Philippe (Eurographics Association, 1990)
      Tries are data structures used for multidimensional searching. We introduce an original method to build Tries for a set of convex polyhedra, weshow how Tries can be used for Ray tracing and we compare them with other data ...
    • Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum 

      Shitut, Kunal; Geigel, Joe; Decker, Juilee; Jacobs, Gary; Doherty, Amanda (The Eurographics Association, 2021)
      In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ...
    • Trigonometric Moments for Editable Structured Light Range Finding 

      Werner, Sebastian; Iseringhausen, Julian; Callenberg, Clara; Hullin, Matthias (The Eurographics Association, 2019)
      Structured-light methods remain one of the leading technologies in high quality 3D scanning, specifically for the acquisition of single objects and simple scenes. For more complex scene geometries, however, non-local light ...
    • The Trilateral Filter for High Contrast Images and Meshes 

      Choudhury, Prasun; Tumblin, Jack (The Eurographics Association, 2003)
      We present a new, single-pass nonlinear filter for edge-preserving smoothing and visual detail removal for N dimensional signals in computer graphics, image processing and computer vision applications. Built from two ...
    • TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes 

      Slusallek, Philipp B.; Seidel, Hans-Peter (Eurographics Association, 1990)
      TRIMO has been designed as a workstation-based interactive system for the generation, manipulation, and display of surfaces over arbitrary toplogical meshes. In addition to rational tensor product Bezier and B-spline ...
    • Trip Synopsis: 60km in 60sec 

      Huang, Hui; Lischinski, Dani; Hao, Zhuming; Gong, Minglun; Christie, Marc; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Computerized route planning tools are widely used today by travelers all around the globe, while 3D terrain and urban models are becoming increasingly elaborate and abundant. This makes it feasible to generate a virtual ...