Now showing items 14601-14620 of 16091

    • Tutorial 1 -Advanced Radiosity:Complex Scenes and Glossy Reflections 

      Stamminger, Marc; Wexler, Daniel; Kresse, Wolfram; Holzschuch, Nicolas; Christensen, Per H. (Eurographics Association, 1999)
      A lot of research towards global illumination has been focussed on the radiosity method. Nevertheless, it is still a rather academic topic which finds very slowly its way into commercial products. The scope of this tutorial ...
    • Tutorial 2 - Level-of-Detail in Surface and Volume Modeling 

      De Floriani, Leila; Puppo, Enrico; Cignoni, Paolo; Scopigno, Roberto (Eurographics Association, 1999)
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    • Tutorial 3 - Whats Happening in Collaborative Engineering? 

      Machover, Carl (Eurographics Association, 1999)
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    • Tutorial 4 - Advanced Graphics Programming using OpenGL and Extensions 

      Westermann, R.; Heidrich, W.; Sommer, O. (Eurographics Association, 1999)
      With fast 3D graphics hardware becoming more and more available even on low end platforms, the focus in developing new algorithms is beginning to shift towards higher quality rendering and additional functionality instead ...
    • Tutorial 5 - Integrated Environments for Cultural HeritageKnowledgeIntegrated Environments for Cultural HeritageKnowledge 

      Caputo, B.; Moltedo, L.; Troncone, A.; Vitulano, D.; Pedersini, F.; Sarti, A.; Tubaro, S.; Salvetti, O.; Salonia, P.; Rossi, M. (Eurographics Association, 1999)
      Restoration and conservation actions on buildings of historic importance are generally performed relying on wide and heterogeneous information de- scribing their degradation status. The high quality of this information is ...
    • Tutorial 6 - Rendering and Visualization in Parallel Environments 

      Bartz, Dirk; Schneider, Bengt-Olaf; Silva, Claudio (Eurographics Association, 1999)
      The continuing commoditization of the computer market has precipitated a qualitative change. Increasingly powerful processors, large memories, big harddisk, high-speed networks, and fast 3D rendering hardware are now ...
    • Tutorial 7 - 3D Graphics Programming with Java 3D 

      Nadeau, David R.; Sowizral, Henry A. (Eurographics Association, 1999)
      Java 3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient ...
    • Tutorial 8 - Adaptive Graphics Generation in theUser InterfaceAdaptive Graphics Generation in theUser Interface 

      Rist, Thomas (Eurographics Association, 1999)
      Advances and breakthroughs in the area of computer graphics have made visual media a major ingredient of the modern interface, and it is for sure that graphics will significantly influence the way people communicate and ...
    • Tutorial 9 - Visibility 

      Chrysanthou, Yiorgos L.; Cohen-Or, Daniel; Fibich, Gadi; Halperin, Dan; Zadicario, Eyal; Lev-Yehudi, Shuly; Bartz, Dirk; Meißner, Michael; Hüttner, Tobias; Hüttner, Tobias; Bittner, Jiri; Havran, Vlastimil; Slavik, Pavel; Klosowski, James T.; Silva, Claudio T. (Eurographics Association, 1999)
      The focus of this tutorial is a study of the techniques for solving visibility problems in virtual walkthroughs. The term walkthrough is referring not only to models of architectural models but rather to any large complex ...
    • Tutorial on Inhabited Virtual Heritage 

      Magnenat-Thalmann, Nadia; Chalmers, Alan; Fua, Pascal; Thalmann, Daniel (Eurographics Association, 2002)
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    • Tutorials Volume 1 (2007) 

      Unknown author (2015-07-14)
    • Tutorials Volume 2 (2007) 

      Unknown author (2015-07-14)
    • Tuvok, an Architecture for Large Scale Volume Rendering 

      Fogal, Thomas; Krüger, Jens (The Eurographics Association, 2010)
      In this paper we present the Tuvok architecture, a cross-platform open-source volume rendering system that delivers high quality, state of the art renderings at production level code quality. Due to its progressive rendering ...
    • A TV GRAPHICS DISPLAY FOR THE MAN-MACHINE INTERFACE 

      Anderssen, P.S.; Shering, G.; Stumpe, B. (The Eurographics Association, 1980)
      The paper describes a graphical display system based on TV raster scan. Refresh signals to the TV monitors are supplied by a dedicated CAMAC module containing a digital store with one storage element per pixel. The display ...
    • Twixt: A 3D Animation System 

      Gomez, Julian E. (The Eurographics Association, 1984)
      This paper describes a visually interactive 3D computer animation system. Animation is controlled by lists of events stored in tracks. Tracks are interpolated by functions that have an arbitrary degree of knowledge about ...
    • Two Algorithms for Decomposing a Polyhedron into Convex Parts 

      Szilvasi-Nagy, M. (Blackwell Publishing Ltd and the Eurographics Association, 1986)
      Two algorithms are presented for splitting a polyhedron into convex components: one for the case of a simple polyhedron and one for a more general case, when the polyhedron may have ring-shaped faces and cavities. The time ...
    • Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces 

      Carr, Nathan A.; Hart, John C. (The Eurographics Association, 2004)
      Numerous mesh algorithms such as parametrization, radiosity, and collision detection require the decomposition of meshes into a series of clusters. In this paper we present two novel approaches for maintaining mesh clusterings ...
    • TWO DISPLAY ALGORITHMS FOR OCTTREES 

      Oliver, M.A. (The Eurographics Association, 1984)
      This paper deals with the problem of the fast display of a three dimensional object that is represented by an Octtree with the Octtree encoded as a simple linear structure without pointers. Two algorithms are described: ...
    • Two Examples of GPGPU Acceleration of Memory-intensive Algorithms 

      Marras, Stefano; Mura, Claudio; Gobbetti, Enrico; Scateni, Riccardo; Scopigno, Roberto (The Eurographics Association, 2010)
      The advent of GPGPU technologies has allowed for sensible speed-ups in many high-dimension, memory-intensive computational problems. In this paper we demonstrate the e ectiveness of such techniques by describing two ...
    • Two Exceptional Projects from a Multidisciplinary Game Development Curriculum 

      Pledger, Jon; Chen, Minsi (The Eurographics Association, 2014)
      The purpose of this paper is to present two exceptional projects, SS Eternity and Bloom, from a module that is part of an undergraduate Computer Games focused degree. Here teams have developed innovative solutions to the ...