Now showing items 9308-9327 of 16263

    • Multiple Shape Correspondence by Dynamic Programming 

      Sahillioglu, Yusuf; Yemez, Yucel (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a multiple shape correspondence method based on dynamic programming, that computes consistent bijective maps between all shape pairs in a given collection of initially unmatched shapes. As a fundamental distinction ...
    • Multiple Techniques Approach to the 3D Virtual Reconstruction of Cultural Heritage 

      Gonzo, L.; Voltolini, F.; Girardi, S.; Rizzi, A.; Remondino, F.; El-Hakim, S. F. (The Eurographics Association, 2007)
      According to an UNESCO survey, Italy accounts for more than half of the Cultural Heritage of the entire world. Italy's Cultural Heritage therefore represents an enormous wealth not only for the country itself but also for ...
    • Multiple Textures Stitching and Blending on 3D Objects 

      Rocchini, C.; Cignoni, P.; Montani, C.; Scopigno, R. (The Eurographics Association, 1999)
      In this paper we propose a new approach for mapping and blending textures on 3D geometries. The system starts from a 3D mesh which represents a real object and improves this model with pictorial detail. Texture detail is ...
    • Multiple Uses of 3D Scanning for the Valorization of an Artistic Site: the Case of Luni 

      Dellepiane, Matteo; Callieri, Marco; Paribeni, Emanuela; Sorge, Elena; Sulfaro, Nino; Marianelli, Veronica; Scopigno, Roberto (The Eurographics Association, 2008)
      The heritage site of Luni is a very interesting location, which tells the story of an ancient roman colony, and of an area where different cultures left their heritage. In particular, the remains of the pediments of an ...
    • Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media 

      Weber, Pascal; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a new technique called Multiple Vertex Next Event Estimation, which outperforms current direct lighting techniques in forward scattering, optically dense media with the Henyey-Greenstein phase function. Instead ...
    • Multiple Views: Different Meanings and Collocated Words 

      Roberts, Jonathan; Al-Maneea, Hayder; Butcher, Peter; Lew, Robert; Rees, Geraint Paul; Sharma, Nirwan; Frankenberg-Garcia, Ana (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We report on an in-depth corpus linguistic study on 'multiple views' terminology and word collocation. We take a broad interpretation of these terms, and explore the meaning and diversity of their use in visualisation ...
    • A Multiprocessor Architecture For High-Quality Interactive Displays 

      Sutherland, Robert J. (The Eurographics Association, 1986)
      A multiprocessor array coupled to a deep framebuffer is proposed as the basis for an interactive user environment of high quality. Several aspects of such an architecture are considered, improvements on previous approaches ...
    • A Multiprocessor Implementation of Radiosity 

      Ng, Adelene; Slater, Mel (Blackwell Science Ltd and the Eurographics Association, 1993)
      This paper describes a multi-processor implementation of form factor computation in the radiosity method. Form factors are computed using the ray casting method and the algorithm is enhanced with Binary Space Partition ...
    • Multiprocessor Ray Tracing 

      Cleary, John G.; Wyvill, Brian M.; Birtwistle, Graham M. and Vatti, Reddy (Blackwell Publishing Ltd and the Eurographics Association, 1986)
      A multiprocessor algorithm for ray tracing is described. The performance of the algorithm is analysed for a cubic and square array of processors with only local communication between near neighbours. Theoretical expressions ...
    • A Multipurpose Hardware Shader 

      Pöpsel, Josef; Tikwinski, Eckard (The Eurographics Association, 1990)
      For the last few years the state of the art in producing three-dimensional Gouraud shaded graphics has been the use of Gouraud shading hardware. Combined with z-buffering it enables graphic workstations to provide real ...
    • Multirate Shading with Piecewise Interpolatory Approximation 

      Hu, Yiwei; Yuan, Yazhen; Wang, Rui; Yang, Zhuo; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Evaluating shading functions on geometry surfaces dominates the rendering computation. A high-quality but time-consuming estimate is usually achieved with a dense sampling rate for pixels or sub-pixels. In this paper, we ...
    • MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs 

      Li, Tianxing; Shi, Rui; Kanai, Takashi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      This paper presents a graph-learning-based, powerfully generalized method for automatically generating nonlinear deformation for characters with an arbitrary number of vertices. Large-scale character datasets with a ...
    • Multiresolution B-spline Radiosity 

      Yu, Yizhou; Peng, Qunsheng (Blackwell Science Ltd and the Eurographics Association, 1995)
      This paper introduces a kind of new wavelet radiosity method called multiresolution B-spline radiosity, which uses B-splines of different scales to represent radiosity distribution functions. A set of techniques and ...
    • Multiresolution Curve and Surface Representation: Reversing Subdivision Rules by Least-Squares Data Fitting 

      Samavati, Faramarz F.; Bartels, Richard H. (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      This work explores how three techniques for defining and representing curves and surfaces can be related efficiently. The techniques are subdivision, least-squares data fitting, and wavelets. We show how least-squares data ...
    • Multiresolution for Algebraic Curves and Surfaces using Wavelets 

      Esteve, Jordi; Brunet, Pere; Vinacua, Alvar (Blackwell Publishers Ltd and the Eurographics Association., 2001)
      This paper describes a multiresolution method for implicit curves and surfaces. The method is based on wavelets, and is able to simplify the topology. The implicit curves and surfaces are defined as the zero-valued piece-wise ...
    • Multiresolution GPU Mesh Painting 

      Ritschel, Tobias; Botsch, Mario; Müller, Stefan (The Eurographics Association, 2006)
      Mesh painting is a well accepted and very intuitive metaphor for adding high-resolution detail to a given 3D model: Using a brush interface, the designer simply paints fine-scale texture or geometry information onto the ...
    • Multiresolution Heterogeneous Solid Modeling and Visualization Using Trivariate Simplex Splines 

      Hua, J.; He, Y.; Qin, H. (The Eurographics Association, 2004)
      This paper presents a new and powerful heterogeneous solid modeling paradigm for representing, modeling, and rendering of multi-dimensional, physical attributes across any volumetric objects. The modeled solid can be of ...
    • Multiresolution Interblock Interpolation in Direct Volume Rendering 

      Ljung, Patric; Lundström, Claes; Ynnerman, Anders (The Eurographics Association, 2006)
      We present a direct interblock interpolation technique that enables direct volume rendering of blocked, multiresolution volumes. The proposed method smoothly interpolates between blocks of arbitrary block-wise level-of-detail ...
    • Multiresolution Interval Volume Meshes 

      Weiss, Kenneth; Floriani, Leila De (The Eurographics Association, 2008)
      Interval volumes are a generalization of isosurfaces that represent the set of points between two surfaces. In this paper, we present a compact multi-resolution representation for interval volume meshes extracted from ...
    • Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing 

      Poston, Tim; Wong, Tien-Tsin; Heng, Pheng-Ann (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      An isosurface extraction algorithm which can directly generate multiresolution isosurfaces from volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 times fewer triangles than that generated by ...