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    • 38-Issue 7
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    A Generalized Cubemap for Encoding 360° VR Videos using Polynomial Approximation

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    v38i7pp359-367.pdf (4.493Mb)
    Date
    2019
    Author
    Xiao, Jianye
    Tang, Jingtao
    Zhang, Xinyu
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    Abstract
    360° VR videos provide users with an immersive visual experience. To encode 360° VR videos, spherical pixels must be mapped onto a two-dimensional domain to take advantage of the existing video encoding and storage standards. In VR industry, standard cubemap projection is the most widely used projection method for encoding 360° VR videos. However, it exhibits pixel density variation at different regions due to projection distortion. We present a generalized algorithm to improve the efficiency of cubemap projection using polynomial approximation. In our algorithm, standard cubemap projection can be regarded as a special form with 1st-order polynomial. Our experiments show that the generalized cubemap projection can significantly reduce the projection distortion using higher order polynomials. As a result, pixel distribution can be well balanced in the resulting 360° VR videos. We use PSNR, S-PSNR and CPP-PSNR to evaluate the visual quality and the experimental results demonstrate promising performance improvement against standard cubemap projection and Google's equi-angular cubemap.
    BibTeX
    @article {10.1111:cgf.13843,
    journal = {Computer Graphics Forum},
    title = {{A Generalized Cubemap for Encoding 360° VR Videos using Polynomial Approximation}},
    author = {Xiao, Jianye and Tang, Jingtao and Zhang, Xinyu},
    year = {2019},
    publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.13843}
    }
    URI
    https://doi.org/10.1111/cgf.13843
    https://diglib.eg.org:443/handle/10.1111/cgf13843
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA