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  • Tutorial 9 - Visibility 

    Chrysanthou, Yiorgos L.; Cohen-Or, Daniel; Fibich, Gadi; Halperin, Dan; Zadicario, Eyal; Lev-Yehudi, Shuly; Bartz, Dirk; Meißner, Michael; Hüttner, Tobias; Hüttner, Tobias; Bittner, Jiri; Havran, Vlastimil; Slavik, Pavel; Klosowski, James T.; Silva, Claudio T. (Eurographics Association, 1999)
    The focus of this tutorial is a study of the techniques for solving visibility problems in virtual walkthroughs. The term walkthrough is referring not only to models of architectural models but rather to any large complex ...
  • Tutorial 4 - Advanced Graphics Programming using OpenGL and Extensions 

    Westermann, R.; Heidrich, W.; Sommer, O. (Eurographics Association, 1999)
    With fast 3D graphics hardware becoming more and more available even on low end platforms, the focus in developing new algorithms is beginning to shift towards higher quality rendering and additional functionality instead ...
  • Tutorial 8 - Adaptive Graphics Generation in theUser InterfaceAdaptive Graphics Generation in theUser Interface 

    Rist, Thomas (Eurographics Association, 1999)
    Advances and breakthroughs in the area of computer graphics have made visual media a major ingredient of the modern interface, and it is for sure that graphics will significantly influence the way people communicate and ...
  • Tutorial 7 - 3D Graphics Programming with Java 3D 

    Nadeau, David R.; Sowizral, Henry A. (Eurographics Association, 1999)
    Java 3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient ...
  • Tutorial 6 - Rendering and Visualization in Parallel Environments 

    Bartz, Dirk; Schneider, Bengt-Olaf; Silva, Claudio (Eurographics Association, 1999)
    The continuing commoditization of the computer market has precipitated a qualitative change. Increasingly powerful processors, large memories, big harddisk, high-speed networks, and fast 3D rendering hardware are now ...
  • Tutorial 5 - Integrated Environments for Cultural HeritageKnowledgeIntegrated Environments for Cultural HeritageKnowledge 

    Caputo, B.; Moltedo, L.; Troncone, A.; Vitulano, D.; Pedersini, F.; Sarti, A.; Tubaro, S.; Salvetti, O.; Salonia, P.; Rossi, M. (Eurographics Association, 1999)
    Restoration and conservation actions on buildings of historic importance are generally performed relying on wide and heterogeneous information de- scribing their degradation status. The high quality of this information is ...
  • Tutorial 3 - Whats Happening in Collaborative Engineering? 

    Machover, Carl (Eurographics Association, 1999)
  • Tutorial 2 - Level-of-Detail in Surface and Volume Modeling 

    De Floriani, Leila; Puppo, Enrico; Cignoni, Paolo; Scopigno, Roberto (Eurographics Association, 1999)
  • Tutorial 1 -Advanced Radiosity:Complex Scenes and Glossy Reflections 

    Stamminger, Marc; Wexler, Daniel; Kresse, Wolfram; Holzschuch, Nicolas; Christensen, Per H. (Eurographics Association, 1999)
    A lot of research towards global illumination has been focussed on the radiosity method. Nevertheless, it is still a rather academic topic which finds very slowly its way into commercial products. The scope of this tutorial ...
  • Multiresolution Modeling: Survey and Future Opportunities 

    Garland, Michael (Eurographics Association, 1999)
    For twenty years, it has been clear that many datasets are excessively complex for applications such as real-time display, and that techniques for controlling the level of detail of models are crucial.More recently, there ...
  • Radiosity for Large Vegetation Scenes 

    Mastal, Helmut; Tobler, Robert F.; Purgathofer, Werner (Eurographics Association, 1999)
    Calculating radiosity solutions for large scenes containing multiple plants is all but impossible using the radiosity method in its original form. With the introduction of sophisticated hierarchical and clustering algorithms ...
  • 3D Geometry Compressionand Progressive Transmission 

    Taubin, Gabriel (Eurographics Association, 1999)
    Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of industries, including manufacturing, architecture, geographic information systems, medical imaging, robotics, entertainment, ...
  • Graph Visualisation and Navigation in Information Visualisation 

    Herman, I.; Melancon, G.; Marshall, M.S. (Eurographics Association, 1999)
    This is a survey on graph visualisation and navigation techniques, as used in information visualisation. Graphs appear in numerous applications, like web browsing, state–transition diagrams, computer data structures, etc. ...
  • Graphics, Vision, and Visualization in Medical Imaging: A State of the Art Report 

    Ezquerra, Norberto; Navazo, Isabel; Morris, Tahia Infantes; Monclus, Eva (Eurographics Association, 1999)
    The field of medical imaging has significantly changed over the years, becoming both an integral part of health care and an increasingly important area of research spanning many disciplines. As the title of this paper ...
  • Modelling and Haptic Interaction with non-rigid materials 

    Cugini, U.; Bordegoni, M.; Rizzi, C.; De Angelis, F.; Prati, M. (Eurographics Association, 1999)
    This report presents an overview of main modelling and simulation techniques for non–rigid objects discussing advantages and disadvantages. Related techniques to face several problems rising when dealing with deformable ...
  • Edinburgh: 200 years of heritage through image-based virtual environments 

    Wright, Mark W.; Watson, Gordon; Dunlop, Gair; Middleton, Roy (Eurographics Association, 1999)
    Heritage is an important application of virtual environments. The key role of virtual environments in this sector is to provide a spatial context for historical records, artifacts and places. This spatial context makes the ...
  • Design or art? Art or design? 

    Watson, K. (Eurographics Association, 1999)
    Exploring the similarities and the differences between artists and designers New technology has led to similarities in the work created by fine artists and designers who use computers. In the UK, design is still looked ...
  • Adaptive Refinements in Subdivision Surfaces? 

    Xu, Zheng; Kondo, Kunio (Eurographics Association, 1999)
    One problem in subdivision surfaces is the number of meshes grows quickly after every subdivision step. The number of meshes of the subdivision surface is usually huge and the scheme is difficult to manipulate. In this ...
  • Contour Extraction of Watermarks in Old Manuscripts 

    Wenger, Emanuel; Karnaukhov, Victor N.; Haidinger, Alois (Eurographics Association, 1999)
    The comparison of watermarks in old paper is the major technique for dating undated medieval manuscripts. The extraction of watermarks as contours is the crucial task in digitalization and building a watermark database. ...
  • Visual Learning with Computer Art Graphics Artwork Description 

    Ursyn, Anna (Eurographics Association, 1999)
    In my work, I use the computer on different levels. For my two-dimensional works, I have been programing in Fortran IV then Fortran 77 using Cyber, then VAX mainframes and Interactive Graphic Library (IGL). I have been ...

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