Now showing items 202-221 of 267

    • Scalable Ray Tracing Using the Distributed FrameBuffer 

      Usher, Will; Wald, Ingo; Amstutz, Jefferson; Günther, Johannes; Brownlee, Carson; Pascucci, Valerio (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data sets, and render data in situ. Specifically ...
    • Scalable Virtual Ray Lights Rendering for Participating Media 

      Vibert, Nicolas; Gruson, Adrien; Stokholm, Heine; Mortensen, Troels; Jarosz, Wojciech; Hachisuka, Toshiya; Nowrouzezahrai, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Virtual ray lights (VRL) are a powerful representation for multiple-scattered light transport in volumetric participating media. While efficient Monte Carlo estimators can importance sample the contribution of a VRL along ...
    • Scale-adaptive Structure-preserving Texture Filtering 

      Song, Chengfang; Xiao, Chunxia; Lei, Ling; Sui, Haigang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper proposes a scale-adaptive filtering method to improve the performance of structure-preserving texture filtering for image smoothing. With classical texture filters, it usually is challenging to smooth texture ...
    • Seamless Mipmap Filtering for Dual Paraboloid Maps 

      Wang, Zhenni; Ho, Tze Yui; Leung, Chi-Sing; Wong, Eric Wing Ming (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Dual paraboloid mapping is an approach for environment mapping. Its major advantage is its fast map generation speed. For graphics applications, when filtering is needed, the filtering tool would naturally be mipmapping. ...
    • Segmentifier: Interactive Refinement of Clickstream Data 

      Dextras-Romagnino, Kimberly; Munzner, Tamara (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Clickstream data has the potential to provide insights into e-commerce consumer behavior, but previous techniques fall short of handling the scale and complexity of real-world datasets because they require relatively clean ...
    • Selecting Texture Resolution Using a Task-specific Visibility Metric 

      Wolski, Krzysztof; Giunchi, Daniele; Kinuwaki, Shinichi; Didyk, Piotr; Myszkowski, Karol; Steed, Anthony; Mantiuk, Rafal K. (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution of the textures used for image synthesis. At the same time, the size of textures determines the performance and the memory ...
    • Selective Padding for Polycube‐Based Hexahedral Meshing 

      Cherchi, G.; Alliez, P.; Scateni, R.; Lyon, M.; Bommes, D. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Hexahedral meshes generated from polycube mapping often exhibit a low number of singularities but also poor‐quality elements located near the surface. It is thus necessary to improve the overall mesh quality, in terms of ...
    • Shading‐Based Surface Recovery Using Subdivision‐Based Representation 

      Deng, Teng; Zheng, Jianmin; Cai, Jianfei; Cham, Tat‐Jen (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper presents subdivision‐based representations for both lighting and geometry in shape‐from‐shading. A very recent shading‐based method introduced a per‐vertex overall illumination model for surface reconstruction, ...
    • Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice Convolutions 

      Wei, Jinjiang; Long, Chengjiang; Zou, Hua; Xiao, Chunxia (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we propose a two-stage top-down and bottom-up Generative Adversarial Networks (TBGANs) for shadow inpainting and removal which uses a novel top-down encoder and a bottom-up decoder with slice convolutions. ...
    • ShutterApp: Spatio-temporal Exposure Control for Videos 

      Salamon, Nestor; Billeter, Markus; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      A camera's shutter controls the incoming light that is reaching the camera sensor. Different shutters lead to wildly different results, and are often used as a tool in movies for artistic purpose, e.g., they can indirectly ...
    • Single-View Modeling of Layered Origami with Plausible Outer Shape 

      Kato, Yuya; Tanaka, Shinichi; Kanamori, Yoshihiro; Mitani, Jun (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Modeling 3D origami pieces using conventional software is laborious due to the geometric constraints imposed by the complicated layered structure. Targeting origami models used in visual content such as CG illustrations ...
    • Skiing Simulation Based on Skill‐Guided Motion Planning 

      Hu, Chen‐Hui; Lee, Chien‐Ying; Liou, Yen‐Ting; Sung, Feng‐Yu; Lin, Wen‐Chieh (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      Skiing is a popular recreational sport, and competitive skiing has been events at the Winter Olympic Games. Due to its wide moving range in the outdoor environment, motion capture of skiing is hard and usually not a good ...
    • Solid Geometry Processing on Deconstructed Domains 

      Sellán, Silvia; Cheng, Herng Yi; Ma, Yuming; Dembowski, Mitchell; Jacobson, Alec (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Many tasks in geometry processing are modelled as variational problems solved numerically using the finite element method. For solid shapes, this requires a volumetric discretization, such as a boundary conforming tetrahedral ...
    • Specular Highlight Removal for Real-world Images 

      Fu, Gang; Zhang, Qing; Song, Chengfang; Lin, Qifeng; Xiao, Chunxia (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Removing specular highlight in an image is a fundamental research problem in computer vision and computer graphics. While various methods have been proposed, they typically do not work well for real-world images due to the ...
    • A Stable Graph Layout Algorithm for Processes 

      Mennens, Robin; Scheepens, Roeland; Westenberg, Michel (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Process mining enables organizations to analyze data about their (business) processes. Visualization is key to gaining insight into these processes and the associated data. Process visualization requires a high-quality ...
    • The State of the Art in Multilayer Network Visualization 

      McGee, F.; Ghoniem, M.; Melançon, G.; Otjacques, B.; Pinaud, B. (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      Modelling relationship between entities in real‐world systems with a simple graph is a standard approach. However, reality is better embraced as several interdependent subsystems (or layers). Recently, the concept of a ...
    • A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface 

      Zhu, Junqiu; Xu, Yanning; Wang, Lu (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Microfacet theory is commonly used to build reflectance models for surfaces. While traditional microfacet-based models assume that the distribution of a surface's microstructure is continuous, recent studies indicate that ...
    • String-Based Synthesis of Structured Shapes 

      Kalojanov, Javor; Lim, Isaak; Mitra, Niloy; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose a novel method to synthesize geometric models from a given class of context-aware structured shapes such as buildings and other man-made objects. The central idea is to leverage powerful machine learning methods ...
    • Structural Design Using Laplacian Shells 

      Ulu, Erva; McCann, Jim; Kara, Levent Burak (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We introduce a method to design lightweight shell objects that are structurally robust under the external forces they may experience during use. Given an input 3D model and a general description of the external forces, our ...
    • Structured Regularization of Functional Map Computations 

      Ren, Jing; Panine, Mikhail; Wonka, Peter; Ovsjanikov, Maks (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We consider the problem of non-rigid shape matching using the functional map framework. Specifically, we analyze a commonly used approach for regularizing functional maps, which consists in penalizing the failure of the ...