Now showing items 174-193 of 267

    • Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm 

      Cetinaslan, Ozan (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we provide a smooth extension of the energy aware Gauss-Seidel iteration to the Position-Based Dynamics (PBD) method. This extension is inspired by the kinetic and potential energy changes equalization and ...
    • Practical Foldover-Free Volumetric Mapping Construction 

      Su, Jian-Ping; Fu, Xiao-Ming; Liu, Ligang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we present a practically robust method for computing foldover-free volumetric mappings with hard linear constraints. Central to this approach is a projection algorithm that monotonically and efficiently ...
    • Practical Person-Specific Eye Rigging 

      Bérard, Pascal; Bradley, Derek; Gross, Markus; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. This allows us to accurately estimate ...
    • Privacy Preserving Visualization: A Study on Event Sequence Data 

      Chou, Jia‐Kai; Wang, Yang; Ma, Kwan‐Liu (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The inconceivable ability and common practice to collect personal data as well as the power of data‐driven approaches to businesses, services and security nowadays also introduce significant privacy issues. There have been ...
    • A Probabilistic Steering Parameter Model for Deterministic Motion Planning Algorithms 

      Agethen, Philipp; Gaisbauer, Felix; Rukzio, Enrico (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The simulation of two‐dimensional human locomotion in a bird's eye perspective is a key technology for various domains to realistically predict walk paths. The generated trajectories, however, are frequently deviating from ...
    • Procedural Riverscapes 

      Peytavie, Adrien; Dupont, Thibault; Guérin, Eric; Cortial, Yann; Benes, Bedrich; Gain, James; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper addresses the problem of creating animated riverscapes through a novel procedural framework that generates the inscribing geometry of a river network and then synthesizes matching real-time water movement ...
    • Procedural Tectonic Planets 

      Cortial, Yann; Peytavie, Adrien; Galin, Eric; Guérin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a procedural method for authoring synthetic tectonic planets. Instead of relying on computationally demanding physically-based simulations, we capture the fundamental phenomena into a procedural method that ...
    • Progressive Transient Photon Beams 

      Marco, Julio; Guillén, Ibón; Jarosz, Wojciech; Gutierrez, Diego; Jarabo, Adrian (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      In this work, we introduce a novel algorithm for transient rendering in participating media. Our method is consistent, robust and is able to generate animations of time‐resolved light transport featuring complex caustic ...
    • Projected Field Similarity for Comparative Visualization of Multi‐Run Multi‐Field Time‐Varying Spatial Data 

      Fofonov, A.; Linsen, L. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The purpose of multi‐run simulations is often to capture the variability of the output with respect to different initial settings. Comparative analysis of multi‐run spatio‐temporal simulation data requires us to investigate ...
    • Pyramid Multi-View Stereo with Local Consistency 

      Liao, Jie; Fu, Yanping; Yan, Qingan; Xiao, Chunxia (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we propose a PatchMatch-based Multi-View Stereo (MVS) algorithm which can efficiently estimate geometry for the textureless area. Conventional PatchMatch-based MVS algorithms estimate depth and normal ...
    • Quantifying the Error of Light Transport Algorithms 

      Celarek, Adam; Jakob, Wenzel; Wimmer, Michael; Lehtinen, Jaakko (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper proposes a new methodology for measuring the error of unbiased physically based rendering algorithms. The current state of the art includes mean squared error (MSE) based metrics and visual comparisons of ...
    • Rain Wiper: An Incremental RandomlyWired Network for Single Image Deraining 

      Liang, Xiwen; Qiu, Bin; Su, Zhuo; Gao, Chengying; Shi, Xiaohong; Wang, Ruomei (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Single image rain removal is a challenging ill-posed problem due to various shapes and densities of rain streaks. We present a novel incremental randomly wired network (IRWN) for single image deraining. Different from ...
    • A Random Sampling O(n) Force-calculation Algorithm for Graph Layouts 

      Gove, Robert (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper proposes a linear-time repulsive-force-calculation algorithm with sub-linear auxiliary space requirements, achieving an asymptotic improvement over the Barnes-Hut and Fast Multipole Method force-calculation ...
    • Ray Classification for Accelerated BVH Traversal 

      Hendrich, Jakub; Pospíšil, Adam; Meister, Daniel; Bittner, Jiří (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      For ray tracing based methods, traversing a hierarchical acceleration data structure takes up a substantial portion of the total rendering time. We propose an additional data structure which cuts off large parts of the ...
    • Ray Tracing Generalized Tube Primitives: Method and Applications 

      Han, Mengjiao; Wald, Ingo; Usher, Will; Wu, Qi; Wang, Feng; Pascucci, Valerio; Hansen, Charles D.; Johnson, Chris R. (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a general high-performance technique for ray tracing generalized tube primitives. Our technique efficiently supports tube primitives with fixed and varying radii, general acyclic graph structures with bifurcations, ...
    • Real-Time Analytic Antialiased Text for 3-D Environments 

      Ellis, Apollo; Hunt, Warren; Hart, John (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Text is a crucial component of 3-D environments and virtual worlds for user interfaces and wayfinding. Implementing text using standard antialiased texture mapping leads to blurry and illegible writing which hinders usability ...
    • Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence 

      Kneiphof, Tom; Golla, Tim; Klein, Reinhard (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Iridescence is a natural phenomenon that is perceived as gradual color changes, depending on the view and illumination direction. Prominent examples are the colors seen in oil films and soap bubbles. Unfortunately, iridescent ...
    • Real-time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area Lights 

      Kuge, Takahiro; Yatagawa, Tatsuya; Morishima, Shigeo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Indirect illumination involving with visually rich participating media such as turbulent smoke and loud explosions contributes significantly to the appearances of other objects in a rendering scene. However, previous ...
    • Realtime Performance‐Driven Physical Simulation for Facial Animation 

      Barrielle, V.; Stoiber, N. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present the first realtime method for generating facial animations enhanced by physical simulation from realtime performance capture data. Unlike purely data‐based techniques, our method is able to produce physical ...
    • Real‐Time Facial Expression Transformation for Monocular RGB Video 

      Ma, L.; Deng, Z. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper describes a novel real‐time end‐to‐end system for facial expression transformation, without the need of any driving source. Its core idea is to directly generate desired and photo‐realistic facial expressions ...