38-Issue 2
Browse by
Procedural Modeling
Procedural Tectonic Planets
Local Editing of Procedural Models
String-Based Synthesis of Structured Shapes
Meshing and Geometry Processing
Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization
Fluids
A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow
Styles and Fonts
StyleBlit: Fast Example-Based Stylization with Local Guidance
Rendering Systems
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
Parameterization and Correspondences
A Subspace Method for Fast Locally Injective Harmonic Mapping
Elastic Correspondence between Triangle Meshes
Exact Constraint Satisfaction for Truly Seamless Parametrization
Sampling
A Low-Dimensional Function Space for Efficient Spectral Upsampling
Accurate Synthesis of Multi-Class Disk Distributions
Learning to Importance Sample in Primary Sample Space
Humans in Motion
Character Navigation in Dynamic Environments Based on Optical Flow
Videos
Deep HDR Video from Sequences with Alternating Exposures
Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video
Deep Video-Based Performance Cloning
Learning to Render
Neural BTF Compression and Interpolation
Gradient Outlier Removal for Gradient-Domain Path Tracing
Better Patterns
Generating Stochastic Wall Patterns On-the-fly with Wang Tiles
Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering
Fabrication
Multi-Pose Interactive Linkage Design
Computational Design of Steady 3D Dissection Puzzles
Object Partitioning for Support-Free 3D-Printing
Modeling
Dynamic Visibility-Driven Molecular Surfaces
Geometry Aware Tori Decomposition
Design and Automated Generation of Japanese Picture Puzzles
Learning to Animate
Learning-Based Animation of Clothing for Virtual Try-On
Learning a Generative Model for Multi-Step Human-Object Interactions from Videos
Latent-space Dynamics for Reduced Deformable Simulation
Learning Images
Controlling Motion Blur in Synthetic Long Time Exposures
What's in a Face? Metric Learning for Face Characterization
Exploratory Stage Lighting Design using Visual Objectives
Flow and Rigs
A CNN-based Flow Correction Method for Fast Preview
Practical Person-Specific Eye Rigging
Recent Submissions
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Practical Person-Specific Eye Rigging
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. This allows us to accurately estimate ... -
A CNN-based Flow Correction Method for Fast Preview
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Eulerian-based smoke simulations are sensitive to the initial parameters and grid resolutions. Due to the numerical dissipation on different levels of the grid and the nonlinearity of the governing equations, the differences ... -
Exploratory Stage Lighting Design using Visual Objectives
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Lighting is a critical element of theater. A lighting designer is responsible for drawing the audience's attention to a specific part of the stage, setting time of day, creating a mood, and conveying emotions. Designers ... -
What's in a Face? Metric Learning for Face Characterization
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a method for determining which facial parts (mouth, nose, etc.) best characterize an individual, given a set of that individual's portraits. We introduce a novel distinctiveness analysis of a set of portraits, ... -
Controlling Motion Blur in Synthetic Long Time Exposures
(The Eurographics Association and John Wiley & Sons Ltd., 2019)In a photo, motion blur can be used as an artistic style to convey motion and to direct attention. In panning or tracking shots, a moving object of interest is followed by the camera during a relatively long exposure. The ... -
Latent-space Dynamics for Reduced Deformable Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We propose the first reduced model simulation framework for deformable solid dynamics using autoencoder neural networks. We provide a data-driven approach to generating nonlinear reduced spaces for deformation dynamics. ... -
Learning a Generative Model for Multi-Step Human-Object Interactions from Videos
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Creating dynamic virtual environments consisting of humans interacting with objects is a fundamental problem in computer graphics. While it is well-accepted that agent interactions play an essential role in synthesizing ... -
Learning-Based Animation of Clothing for Virtual Try-On
(The Eurographics Association and John Wiley & Sons Ltd., 2019)This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple ... -
Design and Automated Generation of Japanese Picture Puzzles
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We introduce the generalized nonogram, an extension of the well-known nonogram or Japanese picture puzzle. It is not based on a regular square grid but on a subdivision (arrangement) with differently shaped cells, bounded ... -
Geometry Aware Tori Decomposition
(The Eurographics Association and John Wiley & Sons Ltd., 2019)This work presents a shape decomposition algorithm to partition a complex high genus surface into simple primitives, each of which is a torus. First, using a novel iterative algorithm, handle and tunnel fundamental cycles ... -
Dynamic Visibility-Driven Molecular Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Molecular surface representations are an important tool for the visual analysis of molecular structure and function. In this paper, we present a novel method for the visualization of dynamic molecular surfaces based on the ... -
Object Partitioning for Support-Free 3D-Printing
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Fused deposition modeling based 3D-printing is becoming increasingly popular due to it's low-cost and simple operation and maintenance. While it produces rugged prints made from a wide range of materials, it suffers from ... -
Computational Design of Steady 3D Dissection Puzzles
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Dissection puzzles require assembling a common set of pieces into multiple distinct forms. Existing works focus on creating 2D dissection puzzles that form primitive or naturalistic shapes. Unlike 2D dissection puzzles ... -
Multi-Pose Interactive Linkage Design
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We introduce an interactive tool for novice users to design mechanical objects made of 2.5D linkages. Users simply draw the shape of the object and a few key poses of its multiple moving parts. Our approach automatically ... -
Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Color scribbling is a unique form of illustration where artists use compact, overlapping, and monochromatic scribbles at microscopic scale to create astonishing colorful images at macroscopic scale. The creation process ... -
Generating Stochastic Wall Patterns On-the-fly with Wang Tiles
(The Eurographics Association and John Wiley & Sons Ltd., 2019)The game and movie industries always face the challenge of reproducing materials. This problem is tackled by combining illumination models and various textures (painted or procedural patterns). Generating stochastic wall ... -
Gradient Outlier Removal for Gradient-Domain Path Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a new outlier removal technique for a gradient-domain path tracing (G-PT) that computes image gradients as well as colors. Our approach rejects gradient outliers whose estimated errors are much higher than those ... -
Neural BTF Compression and Interpolation
(The Eurographics Association and John Wiley & Sons Ltd., 2019)The Bidirectional Texture Function (BTF) is a data-driven solution to render materials with complex appearance. A typical capture contains tens of thousands of images of a material sample under varying viewing and lighting ... -
Deep Video-Based Performance Cloning
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a new video-based performance cloning technique. After training a deep generative network using a reference video capturing the appearance and dynamics of a target actor, we are able to generate videos where ... -
Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Digital videos such as those captured by a smartphone often exhibit exposure inconsistencies, a poorly exposed sky, or simply suffer from an uninteresting or plain looking sky. Professionals may edit these videos using ...