Congreso Espanol de Informatica Grafica

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  • Implementation and Evaluation of a Low Cost Virtual Environment for Nursery Training in Intensive Care Units 

    Perales López, Francisco José; García-Pazo, Patricia; Oliver, Antoni; Bibiloni, Antoni (The Eurographics Association, 2023)
    The main objective of this work is to implement and evaluate a low cost virtual environment of an Intensive Care Unit (ICU) for educational purposes, targeting third year Nursery students who have never visited an ICU ...
  • Reconstruction of sampled surfaces with boundary via Morse theory 

    Coltraro, Franco; Amorós, Jaume; Alberich-Carramiñana, Maria; Torras, Carme (The Eurographics Association, 2023)
    We study the perception problem for garments (e.g. a pair of pants) using tools from computational topology: the identification of their geometry and position from point-cloud samples, as obtained e.g. with 3D scanners. ...
  • An adaptative Shader for Human Visual Defects Simulation 

    Fons, Pere; Buades, Jose Maria; Perales, Franisco (The Eurographics Association, 2023)
    A novel programmable shader is proposed to accurately simulate the main important human visual defects under different situations in daily life. An improved model of eye model is introduced to reasonably predict the ...
  • A Biologically-Inspired Appearance Model for Snake Skin 

    Padron-Griffe, Juan Raul; Bielsa, Diego; Jarabo, Adrian; Muñoz, Adolfo (The Eurographics Association, 2023)
    Simulating the light transport on biological tissues is a longstanding challenge, given its complex multilayered structure. In biology, one of the most remarkable and studied examples of tissues are the scales that cover ...
  • CEIG 2023: Frontmatter 

    Gimeno Sancho, Jesús; Comino Trinidad, Marc (The Eurographics Association, 2023)
  • Development of a Node-Based Material Editor 

    Leiro, Luciano Suaya; Garrigó, Marc (The Eurographics Association, 2022)
    Materials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a ...
  • DriveRNN: Predicting Drivers' Attention with Deep Recurrent Networks 

    Lasheras-Hernandez, Blanca; Masia, Belen; Martin, Daniel (The Eurographics Association, 2022)
    Lately, the automotive industry has experienced a significant development led by the ambitious objective of creating an autonomous vehicle. This entails understanding driving behaviors in different environments, which ...
  • NeodiagVR: Virtual Reality Apgar test environment 

    Ferry, Lucas; Gimeno, Jesús; Estañ, Francisco Javier; Núñez, Francisco; Balaguer, Evelin; Fernández, Marcos; Portalés, Cristina (The Eurographics Association, 2022)
    Owing to the lack of accessibility of postpartum rooms nowadays, which are needed to teach the correct assessment of newborn health status to medical students, virtual reality and simulation are increasingly used for ...
  • Interactive Visualization of Historical Fabrics at Yarn Level using Sphere Tracing 

    Pérez-Aixendri, Manolo; Gimeno, Jesús; Portalés, Cristina; Casanova-Salas, Pablo (The Eurographics Association, 2022)
    In this paper we present preliminary results of a new approach for interactive visualization of historical fabrics at yarn level based on models using Signed Distance Functions. They are compared with the results of Virtual ...
  • Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno 

    Segura, Rafael J.; Rueda, Antonio J.; Ogáyar, Carlos J.; Fuertes, José M.; García-Fernández, Ángel L.; Lucena, Manuel J.; López, Alfonso; Moreno, Isabel; Molinos, Manuel (The Eurographics Association, 2022)
    En los últimos años las técnicas de aprendizaje profundo se han convertido en una poderosa alternativa a técnicas clásicas de aprendizaje automático orientadas a tareas de clasificación. Esta tecnología se ha aplicado con ...
  • Reusable Procedural Building Parts 

    Arangua, Alejandro; Patow, Gustavo; Besuievsky, Gonzalo (The Eurographics Association, 2022)
    With the increase in popularity of procedural urban modeling for film, TV, and interactive entertainment, an urgent need for editing tools to support procedural content creation has become apparent. In this paper, we present ...
  • Guided Modeling of Natural Scenarios: Vegetation and Terrain 

    Collado, José Antonio; López, Alfonso; Pérez, Juan Roberto Jiménez; Ortega, Lidia M.; Jurado, Juan M.; Feito, Francisco (The Eurographics Association, 2022)
    The generation of realistic natural scenarios is a longstanding and ongoing challenge in Computer Graphics. LiDAR (Laser Imaging Detection and Ranging) point clouds have been gaining interest for the representation and ...
  • Cylindrical Transform Slicing of Revolute Parts with Overhangs for Laser Metal Deposition 

    Montoya-Zapata, Diego; Moreno, Aitor; Ortiz, Igor; Ruiz-Salguero, Oscar; Posada, Jorge (The Eurographics Association, 2022)
    In the context of Laser Metal Deposition (LMD), temporary support structures are needed to manufacture overhanging features. In order to limit the need for supports, multi-axis machines intervene in the deposition by ...
  • A Modular Authoring Tool for Atmospheric Cloud Modelling 

    Rodríguez-Hernández, Darío; García-Fernández, Ignacio (The Eurographics Association, 2022)
    Modelling of atmospheric effects and, in particular, of clouds is a recurrent topic in computer graphics. Achieving realistic results poses a great challenge, and manual modelling of such complex structures is unfeasible ...
  • Simulation Based Initial Feasibility Analysis Pipeline for Small-sized Part Picking 

    Mendizabal-Arrieta, Iñigo; Tammaro, Antonio; Ojer, Marco; Lin, Xiao (The Eurographics Association, 2022)
    Random bin picking is still one of the main tasks for robotics in the current days. When the environment is very cluttered, the calculation of grasping positions can be highly demanding in terms of time and computing power. ...
  • Synthesis of Reeb Graph and Morse Operators from Level Sets of a Boundary Representation 

    Pareja-Corcho, Juan; Montoya-Zapata, Diego; Cadavid, Carlos; Moreno, Aitor; Posada, Jorge; Arenas-Tobon, Ketzare; Ruiz-Salguero, Oscar (The Eurographics Association, 2022)
    In the context of Industrie 4.0, it is necessary for several applications, to encode characteristics of a Boundary Representation of a manifold M in an economical manner. Two related characterizations of closed B-Reps (and ...
  • CEIG 2022: Frontmatter 

    Serrano, Ana; Posada, Jorge (The Eurographics Association, 2022)
  • Comparison of GPU-based Methods for Handling Point Cloud Occlusion 

    López, Alfonso; Jurado, Juan Manuel; Padrón, Emilio José; Ogayar, Carlos Javier; Feito, Francisco Ramón (The Eurographics Association, 2021)
    Three-dimensional point clouds have conventionally been used along with several sources of information. This fusion can be performed by projecting the point cloud into the image plane and retrieving additional data for ...
  • Generación de fenómenos naturales mediante la simulación realista de sólidos deformables en Bifrost 

    Cruz, José; Jurado, Juan Manuel; Jiménez-Pérez, J. Roberto; Ortega, Lidia (The Eurographics Association, 2021)
    La simulación de fluidos y sólidos deformables ha sido ampliamente estudiada en Informática Gráfica. Existen diferentes soluciones que posibilitan una simulación cada vez más realista en entornos del mundo real. Para ello, ...
  • Digital Layered Models of Architecture and Mural Paintings over Time 

    Guardia, Milagros; Pogliani, Paola; Bordi, Giulia; Charalambous, Panayiotis; Andujar, Carlos; Munoz-Pandiella, Imanol; Pueyo, Xavier (The Eurographics Association, 2021)
    The European project Enhancement of Heritage Experiences: The Middle Ages. Digital Layered Models of Architecture and Mural Paintings over Time (EHEM) aims to obtain virtual reconstructions of medieval artistic heritage ...

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