Browsing Eurographics Partner Events by Issue Date
Now showing items 21-40 of 2348
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A Vision-Based Location System using Fiducials
(The Eurographics Association, 2003)A system for vision-based ego location using 'targets' or 'fiducials' is described. The system is robust and operates on commodity hardware in real time. The accuracy of the system is assessed and found to be good enough ... -
Frontmatter OpenSG 2013
(The Eurographics Association, 2003) -
On the Editing of Images: Selecting, Cutting and Filling-in
(The Eurographics Association, 2003)This paper is two-fold. On the one hand, we present a system using qualitative spatial reasoning to help a user choose parts of an image that form interesting objects. The system then allows the user to cut these parts as ... -
A Novel Form of Pointing Device
(The Eurographics Association, 2003)This paper presents a novel approach for man machine interaction applying real time computer vision techniques. We use a handheld camera to control the mouse cursor on a computer display. The camera captures an image of ... -
Visualising Video Sequences using Direct Volume Rendering
(The Eurographics Association, 2003)It is evident that more and more video data is being generated everyday, for example, by TV broadcast companies and security cameras. However, whilst we are overwhelmed by the huge amount of imagery data, machine vision ... -
API Design for Adaptive Subdivision Surfaces
(The Eurographics Association, 2003)We present an API for adaptive subdivision schemes which is generic in the sense that it allows to define a composite subdivision operator as a sequence of atomic splitting and averaging rules. The API encapsulates a mesh ... -
Cartoon-Style Rendering of Motion from Video
(The Eurographics Association, 2003)The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ... -
An Eigenvector Method for Surface Recovery
(The Eurographics Association, 2003)In this paper we explore how spectral methods for graph seriation can be used to develop a new shape-fromshading algorithm. We characterise the field of surface normals using a transition matrix whose elements are computed ... -
Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics
(The Eurographics Association, 2003)With the aim of improving the efficiency of on-line modelling of virtual environments (VEs) in Internet-based telerobotics (IBT), this paper addresses the modelling of geometric primitives using only a single view of them. ... -
Semi-Automated Logging for Professional Media Applications
(The Eurographics Association, 2003)We report a novel method for logging and annotating video footage specifically for professional post-production and archivist end users. SALSA - Semi-Automated Logging with Semantic Annotation - is a hybrid system that ... -
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
(The Eurographics Association, 2003)For more than a decade now, interactive graphics has been shaped by triangle rasterization technology and the corresponding OpenGL graphics API. Since recently, however, interactive ray tracing is becoming a reality, and ... -
Extending Natural Textures with Multi-Scale Synthesis
(The Eurographics Association, 2003)This paper presents a texture synthesis algorithm that was designed for the tile-less generation of large images of arbitrary size from small sample images. The synthesised texture shows features that are visually similar ... -
Quasi-3D cell-based Animation
(The Eurographics Association, 2003)We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented ... -
Advanced Environment Mapping in VR Applications
(The Eurographics Association, 2003)In this paper, we propose an approach for rendering diffuse and glossy reflections using environment maps. This approach is geared towards VR applications, where realism and fast rendering is important. We exploit certain ... -
Towards A 3D Virtual Studio for Human Appearance Capture
(The Eurographics Association, 2003)This paper introduces the concept of a ''3D Virtual Studio'' for human appearance capture, akin to the motion capture studio for human motion tracking. Ultimately the 3D Virtual Studio should enable video-realistic ... -
Parallel Architecture of an Interactive Scientific Visualisation System for Large Datasets
(The Eurographics Association, 2003)In this paper we describe a further development state of our system which is able to compute actual scientific and realistic visualization methods in parallel. This paper is related to the basic work we presented in one ... -
3D S.O.M.- A Commercial Software Solution to 3D Scanning
(The Eurographics Association, 2003)This paper describes the novel features of a commercial software-only solution to 3D scanning - the 3D Software Object Modeller (3D S.O.M.). Our work is motivated by the desire to produce a low-cost, portable 3D scanning ... -
Efficient 3D Content Creation using Point Sampled Geometry
(The Eurographics Association, 2003)In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ... -
Studying the Fidelity Requirements for a Virtual Ballet Dancer
(The Eurographics Association, 2003)Teaching dance, especially ballet, usually involves the phrase: 'watch, copy and learn' and improvement is made by emulation. This involves not only how to achieve the steps but also the quality of the movement. In this ... -
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
(The Eurographics Association, 2003)Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...